Timeline for How do I get players to say "no" when they are afraid of missing out on sidequests or XP?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 6, 2017 at 18:59 | comment | added | Acccumulation | If the companion asks for resources that can only be used for the quest, then it will all the more like the "Complete this task so you can complete this other task" paradigm that players are used to. If the resources can be used for other things, then players might still reason "If it costs this much, then the reward must be really large." | |
| Oct 5, 2017 at 13:03 | review | First posts | |||
| Oct 6, 2017 at 0:20 | |||||
| Oct 5, 2017 at 12:59 | history | answered | arghasrgasdg | CC BY-SA 3.0 |