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Timeline for Making a 2D Grid Map UI in Unity

Current License: CC BY-SA 4.0

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May 31, 2023 at 15:40 vote accept stackedAE
May 30, 2023 at 12:53 answer added Philipp timeline score: 2
May 30, 2023 at 12:34 comment added Basic I've seen this achieved before using a sprite tilesheet/atlas that contains all possible map tiles. So you've got a single texture with all tiles, and a single texture for the map/world that uses a custom shader that reads map data and stitches together the appropriate tiles from the atlas.
S May 30, 2023 at 12:14 review First questions
May 30, 2023 at 22:50
S May 30, 2023 at 12:14 history asked stackedAE CC BY-SA 4.0