Timeline for Making a 2D Grid Map UI in Unity
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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May 31, 2023 at 15:40 | vote | accept | stackedAE | ||
May 30, 2023 at 12:53 | answer | added | Philipp | timeline score: 2 | |
May 30, 2023 at 12:34 | comment | added | Basic | I've seen this achieved before using a sprite tilesheet/atlas that contains all possible map tiles. So you've got a single texture with all tiles, and a single texture for the map/world that uses a custom shader that reads map data and stitches together the appropriate tiles from the atlas. | |
S May 30, 2023 at 12:14 | review | First questions | |||
May 30, 2023 at 22:50 | |||||
S May 30, 2023 at 12:14 | history | asked | stackedAE | CC BY-SA 4.0 |