Timeline for OpenGL, fetching the names of all uniform blocks in your program
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 8, 2013 at 10:52 | comment | added | Robinson | Didn't actually know this existed. I'll look at it. Thanks :) | |
Feb 8, 2013 at 10:47 | vote | accept | Robinson | ||
Feb 8, 2013 at 4:07 | history | tweeted | twitter.com/#!/StackGameDev/status/299731262774603776 | ||
Feb 7, 2013 at 18:40 | answer | added | Nicol Bolas | timeline score: 8 | |
Feb 7, 2013 at 18:26 | comment | added | Nicol Bolas | Is there some reason you can't use ARB_shading_language_420pack and specify them in the shader itself? It's a pretty widely available extension. | |
Feb 7, 2013 at 14:46 | history | asked | Robinson | CC BY-SA 3.0 |