All Questions
3 questions
22
votes
2
answers
6k
views
How does GPU handle texture and VRAM?
It's actually a bunch of inter-related questions:
Are compressed textures (dxt5/dxt1 etc.) ever completely decompressed while going through rendering pipeline?
If the answer to the first question is ...
16
votes
3
answers
10k
views
CPU - GPU memory data flow [closed]
I'm a newbie graphics programmer and I've been wondering recently - how does model data (meshes and materials) flow from application (CPU memory) to graphics card (GPU memory?)? Say I have a static ...
6
votes
1
answer
1k
views
Why do mesh classes still contain vertex arrays if VBO's exist?
I find I'm a bit confused about the practical use of resource management in combination with memory not tied to the CPU. Correct resource management is often recommended in game tutorials, books and ...