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-1 votes
2 answers
636 views

XNA moving towards 3D point, RTS style

I looked around to see if this question had already been asked- maybe it has, maybe it hasn't, I don't know. I'm trying to make a 3D RTS game. Right now we're trying to get the basics on the table. ...
Ares513's user avatar
1 vote
3 answers
644 views

XNA RTS A* pathfinding issues

I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on ...
Slayter's user avatar
  • 185
5 votes
1 answer
2k views

Scrolling the camera when the mouse cursor gets to the edge of the screen

I was wondering if you could help me: In XNA I have a hexagonal map, and the size of the map currently exceeds the size of the window. There is already code in place to move the 'camera' around the ...
Chris Marker's user avatar
3 votes
2 answers
3k views

Help me get my 3D camera to look like the ones in RTS

I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my ...
rFactor's user avatar
  • 671