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Pull requests: Battle-Modders/mod-reforged
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feat: hide zombie bite and vampire bite when equipping a weapon
#978
opened Apr 1, 2026 by
LordMidas
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fix: rebuke added by en garde not expiring on combat finish
#976
opened Mar 31, 2026 by
LordMidas
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feat: add chance to reduce condition of shields at spawn on some enemies
#964
opened Feb 20, 2026 by
Uberbagel
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feat: clarify how reach works during whirling death attacks
#963
opened Feb 20, 2026 by
Uberbagel
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feat(bal): rework barbarian slave in the same way as other slaves
#947
opened Dec 15, 2025 by
Uberbagel
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feat: move damage of some vanilla skills to onAnySkillUsed
#921
opened Dec 2, 2025 by
LordMidas
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fix(vanilla): getActiveEntity returning null while IsLocked == true
#855
opened Oct 3, 2025 by
Darxo
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fix: first AI at start of round sometimes ignoring resurrected zombies
#844
opened Sep 20, 2025 by
Darxo
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refactor(style): sort hedgeknight perks similar to other enemy hooks
#832
opened Jul 11, 2025 by
Darxo
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feat: properly set-up oninit for zombie treasure hunter
#823
opened Jun 19, 2025 by
Uberbagel
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refactor: make human line breaker skill require an attack roll
#742
opened Apr 12, 2025 by
LordMidas
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fix: small schrat causing morale checks when killing itself with root
#695
opened Mar 11, 2025 by
LordMidas
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Apply Damage Resistances from Racial skills using DamageType probability of the skill
#680
opened Mar 1, 2025 by
LordMidas
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