Skip to content

Return pick ray in world coordinates with orthographic frustum #12500

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 7 commits into from
Mar 10, 2025
Prev Previous commit
Next Next commit
Fix epsilon values
  • Loading branch information
andrewda committed Feb 28, 2025
commit 236bb3b95feaa95a7b5d7a57ba68a602b505c8b0
12 changes: 6 additions & 6 deletions packages/engine/Specs/Scene/CameraSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -3205,7 +3205,7 @@ describe("Scene/Camera", function () {
cameraPosition.y + 2.0,
cameraPosition.z + 2.0,
);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON16);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON14);
expect(ray.direction).toEqual(camera.directionWC);
});

Expand Down Expand Up @@ -3234,7 +3234,7 @@ describe("Scene/Camera", function () {
cameraPosition.y + 2.0,
cameraPosition.z,
);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON18);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON14);
expect(ray.direction).toEqual(camera.directionWC);
});

Expand Down Expand Up @@ -3389,11 +3389,11 @@ describe("Scene/Camera", function () {

const cameraPosition = tempCamera.positionWC;
const expectedPosition = new Cartesian3(
cameraPosition.x,
cameraPosition.y + 2.0,
cameraPosition.z + 2.0,
cameraPosition.x + 2.0,
cameraPosition.y - 2.0,
cameraPosition.z,
);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON16);
expect(ray.origin).toEqualEpsilon(expectedPosition, CesiumMath.EPSILON6);
expect(ray.direction).toEqual(tempCamera.directionWC);
});

Expand Down