Skip to content
View JPBotelho's full-sized avatar

Block or report JPBotelho

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. Voxel-Terrain Voxel-Terrain Public

    Unity C# procedural terrain using noise and marching cubes

    C# 109 12

  2. Raymarched-Fractals Raymarched-Fractals Public

    Mandelbulb, Juliabulb, Julia, Mandelbox, Sierpinski Piramid

    C# 50 3

  3. Soap-Bubble Soap-Bubble Public

    A surface shader based on ShaderX1

    ShaderLab 44 8

  4. Fractal-Megacollection Fractal-Megacollection Public

    Collection of fractal types and coloring methods all in pixel shaders.

    ShaderLab 41 5

  5. Dissolve-Shader Dissolve-Shader Public

    A simple dissolve shader with edge colors using noise textures.

    ShaderLab 24 4

  6. Procedural-Skybox Procedural-Skybox Public

    Procedural skybox shader with horizon line. Best for stylized games.

    ShaderLab 22 2