Open
Description
We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to the glTF community. We are happy to list your work in this repo's main README.md.
Way to contribute include:
Content Pipeline Tools
- Export glTF from Blender, Maya, etc.
- Convert popular formats to glTF.
- Provide patches and bug reports for COLLADA2GLTF.
- Optimize glTF assets, e.g., texture atlas, batching, etc. Contribute to gltf-pipeline.
- Add glTF support to Assimp.
- Add glTF output for fbx-conv
Runtime
- Simple minimal loader for WebGL, OpenGL ES, OpenGL, Vulkan, D3D, etc.
- Use glTF in your engine!
- Helper libraries for loading glTF, e.g., decompression extension.
- Add glTF loader to GitHub.
Documentation
- Contribute these to the official glTF-Tutorials repo.
- Contribute to the glTF Wikipedia page.
Extensions
- Implement and propose extensions to the core spec.
Models
- Contribute sample models for testing.
If you want us to spread the word about your glTF work, leave a comment here or email Patrick Cozzi, pjcozzi@siggraph.org.