Display controller device restrictions graphically - #7313
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe change adds controller-family diagram selection and uses it to render assigned device indicators for controller buttons and axes. Tests cover Xbox and PlayStation controller families. ChangesController device indicators
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Feature Suggested reviewers: Merge Risk: 🔵 Low · up to The feature introduces a localized resource-loading guideline violation in controller UI generation and should be corrected before merge. 🚥 Pre-merge checks | ✅ 3 | ❌ 2❌ Failed checks (2 warnings)
✅ Passed checks (3 passed)
Full details: Description checkExplanation The description includes the required headings and checklist, but the brief description is the placeholder “This PR does some stuff...” and provides no implementation details. The Related Issues section also lacks an issue reference or explanation for why no issue applies. All checklist items remain unchecked. Resolution Replace the placeholder with a specific summary of the graphical controller device restriction changes. Add related issue information or explain why no issue applies. Update the checklist after completing the required testing, reviews, functionality confirmation, and CI checks.
�� Finishing Touches🧪 Generate unit tests (beta)
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@src/engine/input/key_mapping/SpecifiedInputKey.cs`:
- Line 585: Update the representation-generation flow around CreateTextureRect
and KeyPromptHelper.GetPathForControllerDiagram so it does not call GD.Load for
controller diagram textures. Resolve and cache or inject both diagram textures
through the established resource-reference mechanism before creating the UI
node, then pass those references into the UI construction path.
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📒 Files selected for processing (3)
src/engine/input/key_mapping/SpecifiedInputKey.cssrc/gui_common/KeyPromptHelper.cstest/code_tests/Engine/Input.Tests/KeyMappingTests.cs
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Your PR should have a description that elaborates on what it does. |
Brief Description of What This PR Does
This PR does some stuff...
Related Issues
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR). This includes gameplay testing by the PR author.
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.
Summary by CodeRabbit
New Features
Tests