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VisualGMQ/README.md

Hi,看这里 👋

我是VisualGMQ,一个游戏开发新手

  • 🔭 目前在中国杭州,从事游戏引擎开发相关工作
  • 🌱 会一些Vulkan。沉浸于游戏引擎开发和游戏开发
  • 💻 用的最多的语言是C++ Badge,这里是我的一些项目:
    • gecs:C++17 ECS框架,源码借鉴EnTT,API设计借鉴Bevy
    • mirrow:C++17 模板元编程框架,含有静态/动态反射和自动序列化功能
    • rs-cpurenderer:使用rust编写的软渲染
    • NickelEngine:C++17,基于ECS的游戏引擎(施工中)
    • TreasureLooter:C++17,使用SDL3编写的游戏(预计26年完成第一版)

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  1. NickelEngine NickelEngine Public

    A game engine based on ECS

    C++ 79 6

  2. rs-cpurenderer rs-cpurenderer Public

    a cpu/gpu soft renderer in rust

    Rust 66 4

  3. toy2d toy2d Public

    A toy 2D renderder based on Vulkan

    C++ 140 28

  4. gecs gecs Public

    An ECS framework referenced Bevy-ECS, EnTT

    C++ 33 1

  5. mirrow mirrow Public

    A TMP utility framework in C++17. Contain dynamic&static reflection and serialization

    C++ 78 8

  6. mine-sweep-SDL2 mine-sweep-SDL2 Public archive

    使用SDL2制作的扫雷游戏

    C++ 5 3