Highlights
- Pro
Stars
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
3D-Graphics-Rendering-Cookbook, Second Edition
A collection of tools, libraries, and tests for Vulkan shader compilation.
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Global Illumination using Spherical Harmonics
Code developed for articles in the "Journal of Graphics Tools"
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Master's thesis implementing real-time global illumination method.
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.
A short implementation of blue noise sampling for triangle meshes
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Real-time global illumination using screen-space information for Unity HDRP
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
port of MapBox's earcut triangulation code to Rust language



