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bonomip/README.md

HI EVERYONE!

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I'm Paolo Bonomi, a computer scientist from Milan, Italy. I’m interested in computational geometry, machine learning, and software engineering—especially where these fields connect.

I really enjoy working with complex data and building new machine learning models. That interest led me to the world of Computer Vision, where I like solving problems that involve images and patterns.

I'm a curious person by nature, and I always want to understand how things work under the hood—not just use libraries or tools, but really learn what’s happening behind the scenes.

Some of the topics I like to explore:

  • Deep Learning (like CNNs, Transformers, Reinforcement Learning)
  • Computational Geometry
  • GPU Programming and Making Code Run Faste
  • Indie Game Development
  • Math and Physics

🚀 Featured Projects

CapsNetwork – A PyTorch implementation of Capsule Networks, based on Hinton's dynamic routing architecture, designed to improve spatial understanding over traditional CNNs. Includes tools for training, evaluation, and result visualization on MNIST.

DroneDelivery – A Java-based prototype for a distributed drone delivery system. Utilizes REST APIs and MQTT messaging via the Mosquitto broker, with Gradle for build automation. Simulates real-time drone task coordination.

Coons Patch Visualizer – An interactive web app built with JavaScript and p5.js to visualize Coons patches. Allows manipulation of boundary curves and blending functions for educational exploration in computational geometry.

vPhysic – An C++ project that implements a basic Verlet physics engine using OpenGL for real-time visualization. It simulates particle systems and physics constraints in an interactive graphical environment.

ExploRace – An online multiplayer game prototype developed in Unity using C#. It focuses on exploration and racing mechanics, showcasing basic networking and gameplay features.

Pinned Loading

  1. CapsNetwork CapsNetwork Public

    Scripts providing a simple interface to train and evaluate the performance of a simple CapsNet architecture (Hinton 2017) over MNIST based datasets

    Jupyter Notebook 2

  2. DroneDelivery DroneDelivery Public

    Prototype of a distributed delivery system which main agents are drones.

    Java 1

  3. vPhysics vPhysics Public

    Prototype of a physics simulation engine using position based dynamics.

    C++ 3

  4. coons-patch coons-patch Public

    Coons Patch configurator. It's possible to choose different types of curves and mix functions.

    JavaScript 1

  5. Explorace Explorace Public

    3D race game developed in order to appeal the target of Explorers.

    C# 1