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ehclau/README.md

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Software developer
Formerly at Electronic Arts, Creative Assembly, Focusrite and Codemasters.

Projects

EA Sports FC

EA Sports FC

Electronic Arts
Software Engineer II

C++ development for PC, PS5, XSX.

  • Leading a small team of engineers joining FC for the first time to plan and implement career mode features.

EA Sports WRC (2023)

EA Sports WRC

Electronic Arts
Software Engineer II

C++ development for PC, PS5, XSX, including Unreal Engine and Wwise audio middleware.

  • Updated and maintained vehicle audio runtime DSP and C# authoring tools.
  • Worked on audio gameplay systems including vehicles, collisions, reflections, animations, UI and environmental audio.
  • Additional physics code maintenance to fix collision/entity issues.

Grid Legends (2022)

Grid Legends

Electronic Arts
Software Engineer I

C++ development for PC, PS5, XSX.

  • Worked on various game modes including related networking and UI support.

Total War: Warhammer III (2022)

Total War: Warhammer 3

Creative Assembly
Audio Programmer

C++ development for PC, including Wwise audio middleware.

  • Worked on audio gameplay systems including animation runtime logic and tools, dialogue, environmental audio.

Rednet Control

Rednet Control

Focusrite
Junior Software Engineer

C++ desktop application development for Windows/MacOS using the Qt framework.

  • UI implementation, communications between software and audio hardware.
  • Set up Jenkins build automation and Windows installer support using Inno Setup.

Grid (2019)

Grid 2019

Codemasters
Programmer

C++ development for PC, PS4, Xbox One, including Wwise audio middleware.

  • Worked on audio gameplay systems including vehicles, collisions, reflections, reverb, dialogue, UI, environmental audio and memory management.
  • C# audio tools programming, including dialogue tools.

  • Recommended by my colleagues for the Game Dev Heroes 2019 award.

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