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igl | opengl | glBindBufferRange() use the precise size.#192

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vinsentli wants to merge 4 commits into
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vinsentli:glBindBufferRange
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igl | opengl | glBindBufferRange() use the precise size.#192
vinsentli wants to merge 4 commits into
facebook:mainfrom
vinsentli:glBindBufferRange

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@vinsentli

@vinsentli vinsentli commented Oct 21, 2024

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glBindBufferRange() use the precise size when bufferSize > 0, and use remaining size starting from bufferOffset when bufferSize = 0.

Comment thread src/igl/opengl/UniformAdapter.h Outdated
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@corporateshark has imported this pull request. If you are a Meta employee, you can view this diff on Phabricator.

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@corporateshark merged this pull request in 742435b.

@vinsentli vinsentli deleted the glBindBufferRange branch October 22, 2024 00:52
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