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Add Auto update check mode#111168

Merged
Repiteo merged 1 commit into
godotengine:masterfrom
KoBeWi:more_auto_in_auto_updates
Jan 28, 2026
Merged

Add Auto update check mode#111168
Repiteo merged 1 commit into
godotengine:masterfrom
KoBeWi:more_auto_in_auto_updates

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@KoBeWi

@KoBeWi KoBeWi commented Oct 2, 2025

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Should resolve #111161

Currently the check_for_updates has an awkward "default" that changes depending on whether you use stable version or not. Which means if you switch between versions, the setting might get reset or get some invalid value or whatever.

This PR adds an explicit Auto version check mode, which is also the new default.

image

The name changes depending on whether you use stable and it works like the current default, but if you change check_for_updates to e.g. Newest Stable, it will stay like that even if you use a preview version.

I also replaced get_version_info() in EngineUpdateLabel with proper version.h usage.

@KoBeWi KoBeWi added this to the 4.x milestone Oct 2, 2025
@KoBeWi KoBeWi requested a review from a team October 2, 2025 14:57
@KoBeWi KoBeWi requested a review from a team as a code owner October 2, 2025 14:57
Comment thread editor/project_manager/engine_update_label.cpp Outdated
Comment thread editor/settings/editor_settings.cpp Outdated
@KoBeWi KoBeWi force-pushed the more_auto_in_auto_updates branch from 6381955 to ecc00b1 Compare December 19, 2025 16:25
@Repiteo Repiteo modified the milestones: 4.x, 4.7 Jan 26, 2026
@Repiteo Repiteo merged commit 1a17d70 into godotengine:master Jan 28, 2026
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@Repiteo

Repiteo commented Jan 28, 2026

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Thanks!

@KoBeWi KoBeWi deleted the more_auto_in_auto_updates branch January 28, 2026 20:08
rivie13 pushed a commit to rivie13/Phoenix-Agentic-Engine that referenced this pull request Feb 16, 2026
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