Add reload_open_files() to script editor#116187
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kitbdev
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Feb 12, 2026
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Looks good, makes sense to expose this.
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Needs squash |
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Thanks! (PR is merged, GitHub is being slow to update) |
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Supersedes #83267
This adds
reload_open_files()to the script editor.Pursuant to @kitbdev 's feedback:
I have implemented
reload_open_files()to call_test_script_times_on_disk()and_update_modified_scripts_for_external_editor(). This will reload all the scripts if there are no unsaved scripts; if there are, the user will be prompted to save them first.ScriptEditor.reload_scripts()godot-proposals#8111