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Fix Modo/Maya navigation conflicts with Path3D editor shortcuts#117397

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akien-mga merged 1 commit into
godotengine:masterfrom
Open-Industry-Project:path3d-conflict-fix
Mar 14, 2026
Merged

Fix Modo/Maya navigation conflicts with Path3D editor shortcuts#117397
akien-mga merged 1 commit into
godotengine:masterfrom
Open-Industry-Project:path3d-conflict-fix

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@ryevdokimov

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Fixes: #117389

This uses the same solution as the gridmap editor:

View3DController::NavigationScheme nav_scheme = (View3DController::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == View3DController::NAV_SCHEME_MAYA || nav_scheme == View3DController::NAV_SCHEME_MODO) && mb->is_alt_pressed()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}

@ryevdokimov ryevdokimov force-pushed the path3d-conflict-fix branch from 6dc7f9d to 20b80e7 Compare March 13, 2026 15:14
@YeldhamDev YeldhamDev modified the milestones: 4.x, 4.7 Mar 13, 2026
@akien-mga akien-mga merged commit fb17724 into godotengine:master Mar 14, 2026
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@akien-mga

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Thanks!

@ryevdokimov ryevdokimov deleted the path3d-conflict-fix branch March 14, 2026 12:22
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