Tags: godotengine/godot
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Bump version to 4.7-stable \o/ It's been over 3 years since 4.0 dropped, and we're arguably as far removed from that now as 4.0 is from 3.x. It's only gotten easier to publish a title with the engine, as evidenced by Steam currently listing over 700 new Godot games published in 2026 so far; we're not even halfway through the year, and we're already over halfway to 2025's 1,200+ total. This is to say nothing of itch.io, which receives over 1,000 new Godot games every week. Godot 4.6 gave users their most streamlined baseline release yet, whose focus on polish and usability immediately resonated with the community. This release aimed to double-down on that approach, making not only the engine itself more streamlined, but the tooling and resources surrounding it as well. There's still plenty to be done with the engine, as every user with a favorite feature that's currently missing would know. However, we're extremely impressed and inspired by the time and energy that the community has put into this global passion project. Well over 300 contributors are responsible for this latest feature release, totalling over 1,600 pull requests. From the bottom of our hearts, we want to thank each and every one of you for your incredible work, as well as all users who've sponsored our Development Fund, reported bugs, opened proposals, or supported one another on our community platforms. See the release page for details: https://godotengine.org/releases/4.7/
Bump version to 4.6.3-stable \o/ See the release page for details: https://godotengine.org/article/maintenance-release-godot-4-6-3/
Bump version to 4.6.2-stable \o/ See the release page for details: https://godotengine.org/article/maintenance-release-godot-4-6-2/
Bump version to 4.6.1-stable \o/ See the release page for details: https://godotengine.org/article/maintenance-release-godot-4-6-1/
Bump version to 4.6-stable \o/ Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine, including a wide array of features that enable countless developers to publish games in all genres. For example, Steam got over [1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot) in 2025, while itch.io consistently gets around [500 new Godot games per week](https://itch.io/game-development/engines/most-projects) (game jams, prototypes, etc.). While every Godot user still has their own favorite missing feature which they're eagerly awaiting, for the most part the engine is fully capable. But there are still so many minor roadblocks, papercuts, workflow issues or outright bugs which can make the experience of developing and publishing games more painful than we'd like. So for this release, there was a significant focus on polish and usability, aiming to firmly establish Godot as an engine that you can rely upon, while keeping the iteration speed, lightweightness, and flexibility which make users love it. Close to 400 contributors were involved in this new feature release, authoring 2,001 (!) commits, and we want to thank them all for their amazing contributions, as well as all users who sponsor the Development Fund, reported bugs, opened proposals, or supported each other on our community platforms. See the release page for details: https://godotengine.org/releases/4.6/
Bump version to 4.5-stable \o/ See the release page for details: https://godotengine.org/releases/4.5/
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