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DeterministicFloats-Unity-Rust
DeterministicFloats-Unity-Rust PublicForked from IronWarrior/UnityCrossPlatformDeterministicFloats
Tests to check the determinism of the basic floating point arithmetic operations on different devices, using Unity and Rust.
C# 1
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channeld
channeld PublicForked from channeldorg/channeld
Next-Gen Gateway Service for distributed game servers built with Unreal or Unity Engine
Go 1
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OpenSC2K
OpenSC2K PublicForked from nicholas-ochoa/OpenSC2K
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
JavaScript 1
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OpenCut
OpenCut PublicForked from OpenCut-app/OpenCut
The open-source CapCut alternative
TypeScript 1
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geofind
geofind PublicForked from posixpascal/geofind
Multiplayer Geographical Guessing Game using PostGIS, Nuxt, Leaflet & Colyseus.
Vue
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Unity-AssetStreaming
Unity-AssetStreaming PublicForked from oculus-samples/Unity-AssetStreaming
Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unit…
C#
Repositories
- inkwave Public Forked from jaydendavisnc/inkwave
Splatoon-style 4v4 turf-war shooter for the browser, built on three.js. No build step.
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Hollow Crown - a MapleStory-inspired pixel RPG you play in the browser. Five classes, a three-stage boss, and every sprite, effect and sound generated as code.
- seamless-world-server-with-orleans Public Forked from scalalang2/seamless-world-server-with-orleans
A Demonstration of a Seamless World MMORPG Server using .NET Orleans
- mtasa-neon Public Forked from Dryxio/mtasa-neon
Experimental Multi Theft Auto: San Andreas (MTA:SA) engine fork focused on larger worlds, expanded engine limits, and new Lua capabilities.
- multica Public Forked from multica-ai/multica
Assign issues to Claude Code, Codex, Cursor, and 17 more coding agents like teammates — open-source and self-hostable.
- U3-SDK Public Forked from SmartlyDressedGames/U3-SDK
Source code for Unturned, a free open-world zombie survival sandbox game.
- open-realm Public Forked from corepunch/open-realm
Open-source reimplementation of the Warcraft III game engine, written in C. Loads and renders original game assets directly from War3.mpq (v1.0–v1.29b), targeting Linux and macOS.
- Generals-Mac-iOS-iPad Public Forked from ammaarreshi/Generals-Mac-iOS-iPad
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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