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jackachulian/README.md

Hi there

I'm Jack Caesar. I mostly work on video games in the Lemnsicate Games series, but have a wide range of software experience and other skills. Currently a sophomore in college studying computer science as Southern Illinois University Edwardsville.

Experiences

Unity

  • Mana Cycle. Originally made for TSA Video Game Design competition. An indie game by me and 2 other fellow classmates from high school. Released and self-published on Steam in Summer 2024.
  • Plenty of other games with varying amounts of development time. Many are made for game jams (hackathon-like events but for games). My games released on itch.io can be found on my itch.io page.
  • Some of my best Unity game jam games: Overflow.SYS, Scaleton, Morpho Builder

Godot

  • Which Witch? for the SIUE Cougar Jam 2024, developed in 36 hours with a team of 3 others
  • Expedition, a large 3d top-down action RPG project in Godot I'm working on, featuring a custom-made 3d heightmap-based terrain editor plugin
  • Infinity Realm Trials, my first Godot game, made in about 2 weeks

Skills

C#

  • Unity Game Engine - Mana Cycle, game jam games, and more
  • .NET backend experience
  • Advent of Code 2022 & 2023

Java

  • Pattonvile High School's FTC Robotics team, member for 3 years, captain for 1 year. Used libraries such as FtcRobotController, OpenCV and TensorFlow.
  • SpringBoot as a backend for our WorldWide Tech Student Forum entry in 2022

Python

  • Experience with Numpy, Pandas, Flask, Django, Matplotlib, and more

HTML, CSS, JavaScript

  • Have delved into libraries such as AngularJS and React in the past and made basic to intermediate websites.

Other

  • GDScript - Godot's programming language
  • C++ / C - Used for many college programming assignments and projects. Intermediate knowledge.
  • Shaders - have gained quite a bit of experience, via creating shader in both Unity and Godot, using mostly the engines' built-in shader tools/languages, and a bit of GLSL/HLSL.
  • Blender - some 3d modeling, rigging, animation, and shaders experience.
  • Network programming - My most recent personal projects are online games, and learning how Unity's Netcode works, as well as connecting Unity clients to a backend server that stores authoratative data.

Pinned Loading

  1. GMTKGameJam2023 GMTKGameJam2023 Public

    who up jammin they game

    ShaderLab 5

  2. Infinity-Realm-Expedition Infinity-Realm-Expedition Public

    GDScript 26 3

  3. infinityJKA/Mana-Cycle infinityJKA/Mana-Cycle Public

    puyolike puzzlecore video game of time

    C# 4

  4. Scaleton Scaleton Public

    For the GithubGame Off 2023

    C# 1

  5. GMTK2024 GMTK2024 Public

    ShaderLab 1