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  1. pbr pbr Public

    Physically Based Rendering With OpenGL (Attempt)

    C++ 50 10

  2. VulkanHpp-Compute-Sample VulkanHpp-Compute-Sample Public

    A simple sample that uses vulkan.hpp to run a compute shader in the GPU

    C 18 8

  3. ParallelOrdinaryKriging ParallelOrdinaryKriging Public

    Implementation of the Ordinary Kriging algorithm using OpenCL

    C++ 3 1

  4. BlueMarble BlueMarble Public

    C++ 3 1

  5. VulkanRenderer VulkanRenderer Public

    C++ 2

  6. UE4VariableFromLevelBP UE4VariableFromLevelBP Public

    A minimal UE4 example showing how to read a value that is produced by the level blueprint.

    1