Elementum III is a powerful Godot 4 plugin that streamlines the download and management of additional features directly within your editor, eliminating the need for separate plugin managers.
Elementum integrates seamlessly into your Godot editor's bottom panel, providing access to a curated list of tools from ElementumHost. With a single click, you can download and automatically install these tools.
Elementum supports three asset types: nodes, classes, and libraries.
Downloaded nodes are added as new classes in the add node section, managed by an Elementum-introduced script for easy access.
Elementum automatically integrates classes into your editor, simplifying the extension of functionality.
Elementum's standout feature is its libraries—collections of functions accessible without instantiation. Unlike traditional classes, non-static library functions are available as Autoloads, optimizing your workflow.
To get started, download the latest Elementum version from releases. In Godot, import the file via the AssetLib section, then activate Elementum in your project settings' Plugins tab. A panel will appear at the bottom of your editor. Click your desired asset, confirm, and it will be installed.
Share your creations on ElementumHost by creating an issue using the "Upload Element" template (fast link). Once approved, your element will be added, and the elements list will update. Please note that updates may take up to an hour to sync perfectly due to a minor display glitch.
The Elementum project is licensed under the MIT license. Individual elements may have different licenses; you can view an element's license by clicking "License" in the Elementum panel after installation.