My game scope keeps growing. How do you control feature creep while still improving the game? #186026
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Select Topic AreaQuestion BodyI’m working on an indie game and I’ve noticed that my scope keeps expanding as development goes on. New ideas, quality-of-life features, and “this would be cool to add” moments keep popping up, and while they improve the game on paper, they also slow down progress and push deadlines. I want to keep improving the game without falling into endless feature creep. I’m especially interested in practical methods that actually work in real projects, not just theory. |
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Use: A fixed “core loop” definition A feature priority list (Must / Should / Nice-to-have) Feature freeze milestones Time-boxed experiments If a feature doesn’t support the core loop, move it to a post-launch list. |
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To control feature creep while still improving the game: Define a clear core goal for the game and only add features that directly support it. Keep a “later” list for new ideas instead of implementing them immediately. Limit features per milestone—adding something new means cutting or simplifying something else. Time-box experiments so new ideas don’t derail progress. Build a playable version early and polish only what players actually interact with. Save non-essential improvements for post-launch updates. Focus on finishing the core experience first — improvement is easier after release than before. |
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Use:
A fixed “core loop” definition
A feature priority list (Must / Should / Nice-to-have)
Feature freeze milestones
Time-boxed experiments
If a feature doesn’t support the core loop, move it to a post-launch list.