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penspanic/README.md

๐Ÿ‘‹ Hi, I'm Geun-Hee Park

Software Engineer @ Unity, passionate about game development, engine development, performance optimization, and exploring diverse tech domains.

LinkedIn Blog


๐Ÿ’ผ Experience

Senior Software Engineer @ Unity

Sep 2022 โ€” Present ยท Seoul (Hybrid)

  • Unity Engine Development
    • Contributed to core engine across multiple domains: Graphics, DOTS, and various official Unity packages
    • Cross-team collaboration on engine-level features and bug fixes
  • Unity Open World Tech Demo Development
    • Open-world technology R&D & package development
    • World Streaming, tooling & workflow
    • Applied new Unity tech: DOTS, Netcode for Entities
    • Framework design, CI/CD
  • Professional Services
    • Game-project optimization & consulting for partners
    • Custom engine feature development tailored to partner needs

Senior Programmer @ NEXON KOREA

Jan 2021 โ€” Sep 2022 ยท Pangyo

  • MapleStory Worlds
    • Lua script-engine integration & customization
    • Script editor / intellisense development
    • API development lead

Programmer @ Allm

Aug 2016 โ€” Dec 2020

  • Legends of Lunia โ€” Program Lead
    • Designed & built client & server architecture
    • Implemented 4 dedicated servers: Match, Lobby, Social, Battle
  • CAPSULEMON: FIGHT!
    • Client & server feature development
    • Game launch & live-service operations
  • Kritika Online
    • Client & server feature development
    • Live-service operations

๐ŸŽฏ Interests

  • ๐ŸŽฎ Game Engine Development โ€” Building scalable, high-performance game systems
  • ๐ŸŒ Open World Technology โ€” World streaming, LOD systems, and large-scale rendering
  • ๐ŸŒ Multiplayer Systems โ€” Dedicated servers, netcode, and real-time synchronization
  • ๐ŸŽต Audio & Music Tech โ€” MIDI, audio processing, and interactive music systems
  • โšก Performance Optimization โ€” Profiling, memory management, and frame-time analysis
  • ๐Ÿค– Computer Vision โ€” Object tracking, pose estimation, and real-time video analysis
  • ๐Ÿ“Š Data-Oriented Design โ€” ECS patterns and cache-friendly architectures

๐Ÿ“ซ Contact

Pinned Loading

  1. Datra Datra Public

    Datra is a comprehensive data management system for game development.

    C# 43 1

  2. UnityPerformanceTestReportViewer UnityPerformanceTestReportViewer Public

    This tool extends Unity's performance testing API to run various types of tests and visualize them in charts.

    C# 7

  3. ByteTrack-CSharp ByteTrack-CSharp Public

    ByteTrack implementation in C#, based on https://github.com/Vertical-Beach/ByteTrack-cpp

    C# 16

  4. SSTV SSTV Public

    Real-time video surveillance system with AI-powered human behavior analysis and pose detection

    C# 3

  5. SoloBandStudio SoloBandStudio Public

    Solo Band Studio - Create music like a band, all by yourself. VR instruments (Piano, Drums, Bass), Loop Station, MIDI support. Built with Unity 6 and XR Interaction Toolkit.

    C# 2

  6. webgpu-metal-debug-kit webgpu-metal-debug-kit Public

    Agent Skill + Claude Code Plugin for debugging Chrome WebGPU on macOS โ€” Chrome DevTools MCP + Xcode Metal tracing

    Shell 4