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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Taste-Skill - gives your AI good taste. stops the AI from generating boring, generic slop
Xray panel supporting multi-protocol multi-user expire day & traffic & IP limit (Vmess, Vless, Trojan, ShadowSocks, Wireguard, Hysteria, Tunnel, Mixed, HTTP, Tun)
Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow
史上最简单的 Home Assistant 控制面板,基于 React 开发 | 一键部署到 HAOS | 有手就能用 | 无需编程经验 | 开箱即用
Xiaomi Home Integration for Home Assistant
Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others
《Real-Time Rendering 4th》 (RTR4) 中文翻译
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Translation of C++ Core Guidelines [https://github.com/isocpp/CppCoreGuidelines] into Simplified Chinese.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Physically based renderer with Path Tracing and Photon Mapping.
3D game engine with lua scripting
📖 书籍《Unity Shader入门精要》源代码
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
HexBox is an intuitive modeling method and interactive tool for creating and editing hexahedral meshes. Hexbox brings the major and widely validated surface modeling paradigm of surface box modelin…
Piccolo (formerly Pilot) – mini game engine for games104
3D mesh stylization driven by a text input in PyTorch
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Lecture notes, projects and other materials for Course 'CS219 Advanced Programming' at Southern University of Science and Technology.
