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feat: Add Visual World Model (VWM) with 4D Gaussian splatting#155

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claude/visual-world-model-design-BqplZ
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feat: Add Visual World Model (VWM) with 4D Gaussian splatting#155
ruvnet wants to merge 4 commits intomainfrom
claude/visual-world-model-design-BqplZ

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@ruvnet ruvnet commented Feb 8, 2026

Implements ADR-018: Visual World Model as a Bounded Nervous System.

Core crate (ruvector-vwm):

  • 4D Gaussian primitives with temporal deformation and screen projection
  • Spacetime tile system with quantization tiers (Hot8/Warm7/Warm5/Cold3)
  • Packed draw list protocol for deterministic GPU rendering
  • Coherence gate for update acceptance/rejection with rollback support
  • Append-only lineage log with full provenance tracking
  • Entity graph for objects, tracks, regions with typed edges
  • Streaming protocol with keyframe/delta/semantic packets and bandwidth budget

WASM bindings (ruvector-vwm-wasm):

  • Browser-ready wasm-bindgen wrappers for all core types
  • WasmGaussian4D, WasmDrawList, WasmCoherenceGate, WasmEntityGraph
  • WasmLineageLog, WasmActiveMask, WasmBandwidthBudget

WebGPU viewer (examples/vwm-viewer):

  • WGSL shaders for Gaussian splatting with alpha blending
  • CPU-side projection, depth sorting, and active mask filtering
  • Orbit camera controls
  • Synthetic demo data generator
  • Time scrubber UI with FPS counter and entity search

Zero external dependencies in core crate for full WASM compatibility.
Both crates compile cleanly against the workspace.

https://claude.ai/code/session_012MQauGiqSnQbszfmFKpsNT

Implements ADR-018: Visual World Model as a Bounded Nervous System.

Core crate (ruvector-vwm):
- 4D Gaussian primitives with temporal deformation and screen projection
- Spacetime tile system with quantization tiers (Hot8/Warm7/Warm5/Cold3)
- Packed draw list protocol for deterministic GPU rendering
- Coherence gate for update acceptance/rejection with rollback support
- Append-only lineage log with full provenance tracking
- Entity graph for objects, tracks, regions with typed edges
- Streaming protocol with keyframe/delta/semantic packets and bandwidth budget

WASM bindings (ruvector-vwm-wasm):
- Browser-ready wasm-bindgen wrappers for all core types
- WasmGaussian4D, WasmDrawList, WasmCoherenceGate, WasmEntityGraph
- WasmLineageLog, WasmActiveMask, WasmBandwidthBudget

WebGPU viewer (examples/vwm-viewer):
- WGSL shaders for Gaussian splatting with alpha blending
- CPU-side projection, depth sorting, and active mask filtering
- Orbit camera controls
- Synthetic demo data generator
- Time scrubber UI with FPS counter and entity search

Zero external dependencies in core crate for full WASM compatibility.
Both crates compile cleanly against the workspace.

https://claude.ai/code/session_012MQauGiqSnQbszfmFKpsNT
…r VWM

Documentation:
- README for ruvector-vwm (712 lines) with collapsible groups covering
  all core concepts, 13 use cases across product/research/frontier tiers,
  architecture diagrams, and quick start examples
- README for ruvector-vwm-wasm with full API reference, JS examples,
  and type mapping tables
- README for vwm-viewer with quick start, controls, and WebGPU pipeline docs

Architecture Decision Records:
- ADR-019: Three-Cadence Loop Architecture (fast/medium/slow rate separation)
- ADR-020: GNN-to-Coherence-Gate Feedback Pipeline (identity verdicts,
  mincut signal, confidence calibration)
- ADR-021: Four-Level Attention Architecture (view/temporal/semantic/write)
- ADR-022: Query-First Rendering Pattern (retrieve → select → render)

Integration Tests:
- 28 end-to-end tests covering full pipeline, dynamic scenes, coherence
  gate scenarios, entity graph warehouse scene, lineage audit trail,
  streaming protocol, multi-tile scenes, privacy tags, roundtrip fidelity,
  and edge cases

All 78 tests pass (49 unit + 28 integration + 1 doc-test).

https://claude.ai/code/session_012MQauGiqSnQbszfmFKpsNT
…ks, and embedding search

- Add four-level attention pipeline (view/temporal/semantic/write) per ADR-021
- Add query-first rendering engine with SceneQuery/QueryResult per ADR-022
- Add three-cadence loop scheduler (fast 60Hz, medium 5Hz, slow 0.5Hz) per ADR-019
- Add static/dynamic layer separation with automatic Gaussian classification
- Add cosine-similarity embedding search (search_by_embedding, top_k_by_embedding) to EntityGraph
- Add Criterion benchmark suite (20 benchmarks across 8 groups: gaussian, tile, draw_list, coherence, entity, mask, streaming, sort)
- Add performance acceptance tests
- Implement WASM integration path in viewer (coherence gate, entity graph, active mask, draw list)
- 177 tests passing, clippy clean, zero dependencies in core crate

https://claude.ai/code/session_012MQauGiqSnQbszfmFKpsNT
Integration tests now use tolerance-based comparison for float fields
since PrimitiveBlock::encode uses real 8-bit quantization (lossy).
IDs remain exact. All 28 integration tests pass.

https://claude.ai/code/session_012MQauGiqSnQbszfmFKpsNT
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Code Review: Visual World Model (VWM) — PR #155

Scope: 35 new files, 12,738 additions across core Rust crate, WASM bindings, 5 ADRs, WebGPU viewer example.

Build: Compiles cleanly. All CI checks pass (5 platforms). All 169 tests pass (130 unit, 28 integration, 10 acceptance, 1 doc-test).


Architecture Assessment

The five ADRs (018-022) form a clean dependency chain: ADR-018 (foundation) → ADR-019 (loop cadences) → ADR-020 (GNN feedback) → ADR-021 (attention levels) → ADR-022 (query-first rendering). The implementation faithfully represents the three-loop architecture, 4D Gaussian primitives, packed draw list protocol, and coherence gate. Zero runtime dependencies in the core crate — excellent for WASM compatibility.

Strong points: Explicit invariants ("the world model is the source of truth; the splats are a view of it"), concrete latency budgets (12ms fast/500ms medium/10s slow), graceful degradation design, no unsafe code anywhere.


Blocking Issues (3)

B1. Incorrect Jacobian cross-term in Gaussian projection (gaussian.rs:170-178)
The 2D covariance cross-term cov2d_b is computed twice with different formulations then averaged. This does not correspond to any correct derivation of J * Σ * J^T. The two formulations give different results because they use different rows of the intermediate product. The correct answer is one or the other, not the average. The let _ = t3; and let _ = cov2d_b; suppressing unused-variable warnings confirm the author knew these values were suspicious. This produces incorrect screen-space Gaussian shapes.

B2. Panic risk in decode_quantized() (tile.rs:382-438)
No bounds checks on self.data before array indexing. Since PrimitiveBlock and its data field are both pub, external code can construct blocks with truncated/corrupted data and trigger panics. The decode_raw() path has a length guard but decode_quantized() does not.

B3. bindTile/drawBlock string-as-u32 bug in viewer (examples/vwm-viewer/src/main.js:262,267)

drawList.bindTile(0, 'main-block', 0);  // 'main-block' → u32 = NaN → 0
drawList.drawBlock('main-block', animTime, activeCount > 0 ? 0 : 1);

The Rust binding expects u32 for block_ref. wasm-bindgen coerces the string to NaN0. Works by accident but silently corrupts the draw list data.


Major Issues (6)

M1. Per-frame tile decoding in layer system (layer.rs:157-183)
active_count_at() and dynamic_active_mask_at() call tile.primitive_block.decode() for every dynamic tile on every invocation. At 60Hz this decodes all dynamic Gaussians every frame. Decoded Gaussians should be cached.

M2. queryByType return format mismatch in viewer (main.js:153-161)
WASM returns entity IDs (numbers) but JS expects entity objects with embedding fields. The JSON.parse(entity.embedding || '{}') path always fails silently, making the WASM entity graph search non-functional. It works only because the fallback label substring match covers the same cases.

M3. Coherence gate result not properly mapped in viewer (main.js:233-237)
The gate returns decision strings ("accept"/"defer"/"freeze"/"rollback") but the code treats any truthy string as "coherent". Should be result === 'accept' ? 'coherent' : 'degraded'.

M4. Duplicate FNV implementations with different algorithms (tile.rs:535 vs draw_list.rs:215)
tile.rs uses multiply-then-xor (FNV-1), draw_list.rs uses xor-then-multiply (FNV-1a). Both comments say "FNV" but they are different hash algorithms.

M5. WASM time-range API gap
addObject/addTrack hardcode time_span to [NEG_INFINITY, INFINITY] and addEdge always sets time_range: None. The core crate extensively supports time-range queries (tested in integration tests) but this capability is unreachable from JS.

M6. Missing WASM API surface for core pipeline
The attention, query, layer, runtime, tile modules (ADR-021/022 higher-level orchestration) have no WASM bindings. Without Gaussian4D::project() and ScreenGaussian, the viewer must re-implement projection in JavaScript.


Moderate Issues (8)

# File Issue
1 tile.rs QuantTier::Warm7/Warm5/Cold3 all silently fall back to Hot8 8-bit encoding
2 draw_list.rs No from_bytes() deserialization despite "network transport" documentation
3 entity.rs No edge deduplication; edge_count() counts duplicates
4 entity.rs top_k_by_embedding is O(N log N) — should use heap for O(N log k)
5 attention.rs Frustum culling is point-only (ignores Gaussian spatial extent), causes popping
6 runtime.rs poll() eagerly marks last-tick time before caller confirms execution
7 layer.rs total_gaussians field can drift from actual tile counts (no remove/update)
8 streaming.rs Packet types lack serialization despite "network transport protocol" design

ADR Consistency Notes

  1. ADR-018 defines 4 loops; ADR-019 collapses to 3 — the "prediction loop" has no explicit home in the three-cadence model
  2. ADR-020 vs implementation gap — ADR-020 describes GNN-based calibrated coherence; implementation uses simpler fixed-threshold model (acceptable as Phase 1, but should be noted)
  3. ADR-022 select_active_blocks truncates by block count, not Gaussian count — can exceed the budget since blocks contain variable numbers of Gaussians

Test Quality

Tests are exceptionally well-documented and thorough. Notable gaps:

  • No tests for TileMerged, EntityAdded/EntityUpdated lineage events
  • No test for SameIdentity edge type
  • No lineage benchmarks (append-only log will grow over time)
  • Timing-based acceptance tests could be flaky on slow CI runners
  • WASM js_name inconsistency — some methods are camelCase, others snake_case

Security

  • No unsafe code anywhere — excellent
  • No XSS vectors in the viewer (uses textContent exclusively)
  • Provenance::signature field is never verified — provides no integrity guarantee
  • Nearly all structs have all-public fields — external code can construct invalid states triggering panics in decode paths

Summary

Severity Count
Blocking 3
Major 6
Moderate 8
Minor ~15

The core architecture is sound and well-implemented. The three blocking issues (Jacobian math, decode panic, viewer type bug) should be fixed before merge. The major issues are real but non-blocking — they represent API gaps and viewer bugs that can be addressed in follow-up PRs.

Recommended action: Fix B1-B3, then merge. Track M1-M6 as follow-up issues.

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