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Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly in C# and can be programmed in C#. Fusee builds bridges to make your code run in environments that don't support C#, like Content-Creation-Software, C++, Plug-In-APIs and native HTML5/WebGL Javascri…
A universal web interface for Grasshopper that enables interactive 3D geometry visualization and manipulation through standard web browsers. Built with Python and Three.js, it provides cross-platform compatibility between Windows and Mac operating systems.
Jaguar is a local-only, open-source platform that transforms project development into a visual experience. Launched entirely via a CLI, the system leverages a Avalonia Ui base node editor and a local API to orchestrate workflows, utilize offline local AI models, run simulations, and deploy code structures directly from your OS.
Common operating picture for autonomous disaster response. Renders multi-agency drone swarms, mesh topology, and hazard fusion in real time via ASP.NET Core, SignalR, and Three.js at 10 Hz.
3DCR is a tool to enhance the comprehension and engagement of declarative process models. It enables a tailored 3D environment where novel representations of process elements (e.g., events and causal relations) can be explored, modified, analyzed, and enriched with domain-specific representations and visual and sound guidance.
Delivered HDRP baseline of the stomach anatomy visualization — Unity 6 + HDRP 17 port of Stomach_URP with collision-aware camera and blend-shape deformation (superseded by StomachFolds_HDRP)
Size-optimized endoscopy branch of the stomach visualization — heavily decimated folds mesh and trimmed script set for lightweight first-person navigation in Unity 6 HDRP
Actively-developed HDRP branch of the stomach visualization, focused on the gastric folds (rugae) — Unity 6 + HDRP 17.3 with physically-based spot-light control and blend-shape deformation