A Cities: Skylines 2 mod, the successor of TM:PE from CS1
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Updated
Sep 22, 2026 - C#
A Cities: Skylines 2 mod, the successor of TM:PE from CS1
A mod that enables multiple upgrade options for your roads.
Starter template for Cities Skylines 2 modding with BepInEx and Harmony
GIS pipeline to extract real-world zoning data from OpenStreetMap for Cities Skylines 2
Cities Skylines 2 MCP
Some sort of UI framework/loader for Cities: Skylines 2
"City Vitals" but for Cities: Skylines 2
Enables the experimental DLSS support in Cities: Skylines 2
Cities Skylines 2 Modding Instructions
MCP and agent skills for Cities: Skylines II knowledge and mod project workflows.
This is a mod for Cities Skylines 2 that lets you copy and paste objects and also save custom AssetStamps
Cities: Skylines II on macOS (Apple Silicon) on a free stack — no CrossOver. Wine 11 + DXMT, 10 binary patches, working in-game Paradox Mods downloads, and the upstream bugs behind each fix.
🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills
Easily replace grass, dirt and cliff map textures in your Cities: Skylines 2 game
Render print-quality Cities: Skylines II city maps from Carto mod exports with pure matplotlib: layered overpasses, transit overlays, terrain hillshade.
Copy & paste tool for Cities: Skylines II - select props, trees, decals, surfaces and buildings, copy them, stamp them anywhere, save blueprints. Save-game safe.
Set the desired vehicles count regardless of the route length!
Cities Skylines 2 mod - Change the company for a commercial, industrial, or office building.
A Cities: Skylines 2 mod: Remove crime from your city
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