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Starred repositories
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Official Code release for the SIGGRAPH 2026 paper "A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction"
A nvImageCodec library of GPU- and CPU- accelerated codecs featuring a unified interface
Convert Gaussian Splatting PLY files into 3D Tiles with adaptive LOD simplification and SPZ-compressed GLB output.
A cross-platform header-only C++14 library for reading and writing ZIP files
G-code generator for 3D printers (Bambu, Prusa, Voron, VzBot, RatRig, Creality, etc.)
🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman
The open-source AI voice studio. Clone, dictate, create.
An open source soccer/football manager game
Symbolic differentiation. C++ code generation. JIT compilation. Global assembly. Non-linear optimization.
A simple and easy-to-use library to enjoy videogames programming
Nanite-Style Gaussian Splatting Render
Adds ability to download models from IKEA website
libsigc++ implements a typesafe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardle…
Specification and reference implementation for the OpenPBR Surface shading model
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
C++ examples for the Vulkan graphics API
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
High-performance real-time render engine built to scale from experimental rendering research to fully featured real-time applications. Axion is graphics-API-agnostic, supporting both Vulkan and Dir…


