I'm an XR developer specializing in Unity 3D and industrial simulation. I bridge the gap between cutting-edge XR technology and real-world industrial applications, building immersive solutions for education, training, and visualization.
"Accelerating digital transformation in traditional industries through XR technology"
- XR / Unity β Unity 3D, AR/MR (HoloLens), WebGL deployment, 3D asset pipelines (Blender)
- Computer Vision β OpenCV, marker/QR detection for AR applications
- Simulation & Robotics β physics-based simulation, sim-to-real experiments (Gazebo, SITL)
- Languages β C#, Python, C/C++
These days I'm focused on computer vision and drone development β flying FPV drones and working toward autonomous flight, from simulation (sim-to-real) to the field.
Most of my work lives in private repositories these days. If something I've worked on sounds relevant to you, feel free to reach out.
Happy coding! π - Park

