Immutable Audience

The growth engine for pre-launch Steam games

Grow wishlists faster, reduce launch risk, and track what works with world-class attribution. Immutable Audience is the AI-native growth platform game studios use from first click to launch day.

Trusted by 700+ games

Ubisoft
1047 Games
Empulse
OutPlay
Spunge Games
Basejump
Lawn Mowing Simulator 2
Might & Magic Fates
Road Diner Simulator
DRAGO Entertainment
1Growth PlanDrive Demand

Know exactly what to do to grow wishlists, each week

Audience analyzes your game and tells you the most effective way you can grow wishlists, every single week.

Immutable AI · Growth PlanLIVE

Objective: Maximize Wishlists. 246 days to launch.

Wishlists3,040 / 3,700↗ +150
170k21k now

This week

Create your first meta post to test your content angleDecide
Review the Steam page as a first-time browser and name the biggest gapDecide
Write the welcome emailApprove

A plan for this week

The highest-impact actions for your game, prioritized and refreshed every week.

Your path to launch

Projected wishlists at launch, with the monthly goals that get you there.

Know when to scale

Clear graduation criteria for moving from finding your hook to scaling it.

EmpulseCase studyHow Empulse went 0 to 300K wishlists in 8 weeks
2Player IdentityDrive Demand

Turn anonymous traffic into identified players, and predict their value before launch

High-conversion game pages capture emails, socials, and Steam wishlists, unified into player profiles scored by predicted lifetime value.

Unify anonymous traffic

Capture and unify Steam, Discord, and UA traffic into owned emails.

Predict player value

Score each player's likelihood to spend using data from 700+ games.

Activate across every channel

Email players directly for every future DLC, expansion, and game you launch.

3EngagementIncrease Conversion

Run automated campaigns that lift engagement and revenue

AI-personalised email, Telegram, and in-app campaigns triggered by real player behaviour.

Convert wishlists into buyers

Launch campaigns that lift wishlist-to-purchase conversion.

Own your email list

Own emails you can convert across every game.

Personalized to every player

Our Engage agent personalizes every message from hundreds of data points.

UbisoftCase studyHow Ubisoft drove >2.8x wishlist-to-purchase conversion on Steam
4AttributionIncrease Conversion

Act on your highest-ROI channels and creatives, every week

See which channels drive paying players, not just clicks. Real-time attribution.

Find your best traffic

See where real buyers come from across organic, paid, and digital storefronts.

Predict spend before launch

Score every wishlist and signup by its actual likelihood to spend.

Shift budget to what pays back

Move spend into the channels producing buyers, not just clicks.

5AmplifyIncrease Conversion

Launch again (and again, and again...) with your owned audience

Re-launchable player base that compounds across every game you ship.

Reactivate for every launch

Email your owned audience for every DLC, expansion, and sequel you ship.

Multiply revenue per player

One audience, 3.6x the revenue of a single launch across two games.

Never buy the same player twice

Owned emails cost nothing to reactivate, unlike paid re-acquisition.

Ubisoft
“…Audience has become a core part of our go‑to‑market strategy”
Nicolas Pouard, VP at Ubisoft
Read the case study

Frequently asked questions

Trusted by 800+ games

Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment
Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment
Ubisoft
1047 Games
OutPlay
Spunge Games
Empulse
Lawn Mowing Simulator 2
Meta Toy DragonZ Saga
Might & Magic Fates
DRAGO Entertainment

Grow your game
with Immutable

Build wishlists, engage players, and drive revenue.