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Timeline for The Bunny's Tour

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S May 22, 2015 at 9:46 history bounty ended Rand al'Thor
S May 22, 2015 at 9:46 history notice removed Rand al'Thor
S May 21, 2015 at 7:51 history bounty started Rand al'Thor
S May 21, 2015 at 7:51 history notice added Rand al'Thor Reward existing answer
Feb 4, 2015 at 15:27 history edited Gamow
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Nov 30, 2014 at 17:28 history edited Rand al'Thor
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Nov 30, 2014 at 16:41 history edited Gilles 'SO- stop being evil'
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Nov 18, 2014 at 10:29 history edited d'alar'cop CC BY-SA 3.0
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Nov 2, 2014 at 17:28 history edited d'alar'cop
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Nov 2, 2014 at 7:51 comment added miracle173 You are looking for an alternating sequence of moves where every square of the chessboard is touched exactly once by each bunny. If the white bunny hops over the black bunny both bunnies are positioned on a new square. Does the square where the black bunny moved to now count as touched by the black bunny even if it was the move of the white bunny that positioned it on this square?
Nov 1, 2014 at 11:29 vote accept warspyking
Oct 31, 2014 at 9:58 vote accept warspyking
Nov 1, 2014 at 11:29
Oct 31, 2014 at 5:22 answer added d'alar'cop timeline score: 2
S Oct 26, 2014 at 13:53 history bounty ended warspyking
S Oct 26, 2014 at 13:53 history notice removed warspyking
Oct 24, 2014 at 22:07 comment added Ali I've written a brute force program. Unfortunately there are more than 200000 dead ends for movements so far, the longest game before a dead end had 107 moves (53 and 54 for each bunny) and this all from a single pair of starting points for the two bunnies with the first 15 or so moves being the same!
Oct 23, 2014 at 17:39 history edited warspyking CC BY-SA 3.0
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Oct 23, 2014 at 15:24 comment added Ali @warspyking Thanks for confirming, though sad I had spent so much time assuming the other meaning. Perhaps you could update the question to clearly explain this? Thank you.
Oct 22, 2014 at 20:03 history edited warspyking CC BY-SA 3.0
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Oct 22, 2014 at 20:02 comment added warspyking @Ali That is true, when a bunny hood it only marks it's landing square by the way.
Oct 22, 2014 at 18:24 comment added Ali @warspyking It's not that obvious... If a bunny is jumped over it touches two squares between the opponent's turns, so it will not take the jumped over bunny so many turns to touch all squares.
Oct 22, 2014 at 18:08 comment added warspyking there's 64 pieces, so it'll obviously will take 63 turns, your beginning square IS marked.
Oct 22, 2014 at 14:38 comment added Ali @warspyking Please can you tell us whether you mean 63 turns or movements?
Oct 22, 2014 at 10:54 answer added d'alar'cop timeline score: 15
Oct 22, 2014 at 7:35 answer added Leon Bouquiet timeline score: 1
Oct 21, 2014 at 19:03 answer added Vehn timeline score: 1
Oct 21, 2014 at 18:09 answer added Jim timeline score: 2
Oct 21, 2014 at 16:49 comment added Ali One thing we can infer is that either the two bunnies jump the same number of times (and have the same number of goes), or the first bunny to take their turn jumps one more time than the other and is also the last bunny to take a turn.
Oct 21, 2014 at 16:44 comment added Ali @klm123 I think "move" in "each move 63 times" means physical move(ment), as opposed to a player's move as a go or turn. So if one bunny jumps, it means one movement for each bunny.
Oct 20, 2014 at 16:30 comment added klm123 "each move 63 times" - how does a one jump count? as two moves, one per bunny?
Oct 20, 2014 at 16:26 comment added klm123 What if black bunny 1 cell away from the white one, can white still jump over it?
Oct 20, 2014 at 15:03 comment added kaine @Ali I don't think anyone knows. This is begging for a recursive program to find one of (by brute force) prove one does not exist.
Oct 20, 2014 at 13:57 comment added Ali Is there a unique solution?
S Oct 19, 2014 at 18:18 history bounty started warspyking
S Oct 19, 2014 at 18:18 history notice added warspyking Draw attention
S Oct 19, 2014 at 11:47 history suggested markasoftware CC BY-SA 3.0
Added image description and made description of how bunnies work MUCH clearer, hopefully
Oct 19, 2014 at 3:14 review Suggested edits
S Oct 19, 2014 at 11:47
Oct 16, 2014 at 18:57 comment added warspyking @Sr I do not have adobe flash player on mobile.
Oct 16, 2014 at 18:52 comment added SrJoven screencast.com/t/vVLqtlmf
Oct 16, 2014 at 18:43 comment added warspyking @Sr No, I cannot, I didn't understand what you meant, post it as an answer, I'll tell you in the comments if it works, then you can delete/edit it if you misunderstood it.
Oct 16, 2014 at 18:42 comment added warspyking @kaine Thank you, I came up with it... It may have been a tiny bit hard to explain but someone suggested an edit that fixed a lot of it.
Oct 16, 2014 at 18:41 comment added SrJoven @warspyking Can you confirm that the move sequence is valid?
Oct 16, 2014 at 18:25 comment added kaine This is actually an interesting puzzle desite any initial difficulty understanding it.
Oct 16, 2014 at 17:37 comment added warspyking @Sr If you think you've figured it out, feel free to answer.
Oct 16, 2014 at 15:59 comment added SrJoven Start white (queen) at d1, black (queen) at d2. 1. Qd4# Qd1# 2. --# Qc2# 3. Qc3# Qc5# 4. Qc2# --# ... This should be a valid move sequence per instructions.
Oct 16, 2014 at 15:39 history edited warspyking CC BY-SA 3.0
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Oct 16, 2014 at 15:12 comment added SrJoven Once white square bunny changes to black square bunny (via hop), it's now imperative that black square bunny becomes white square bunny, which is why the occupy vacated space is needed. However, white square bunny is two moves away from black square bunny unless black square bunny backtracks.
Oct 16, 2014 at 15:05 review Close votes
Oct 19, 2014 at 18:23
Oct 16, 2014 at 15:04 history edited Gilles 'SO- stop being evil' CC BY-SA 3.0
reworded the explanations based on clarifications in the comments
Oct 16, 2014 at 14:53 comment added Peter Taylor Except that it doesn't. It would be more accurate to say that it moves like a ferz with the additional bunny hop option. In addition, it's not clear in which directions a bunny hop can be taken. In particular, if it's only in one direction, how much flexibility does the solver have in choosing the colours of the bunnies?
Oct 16, 2014 at 14:18 history edited warspyking CC BY-SA 3.0
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Oct 16, 2014 at 14:17 comment added warspyking It moves just like the pawn captures
Oct 16, 2014 at 14:15 comment added Kevin When you say "It moves just like the pawn", does this mean that a bunny can move one space forward?
Oct 16, 2014 at 14:10 comment added warspyking @SrJoven The new image and description should answer that.
Oct 16, 2014 at 13:51 history edited warspyking CC BY-SA 3.0
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Oct 16, 2014 at 13:47 comment added warspyking When a Bunny, Bunny-Hops, it really goes 3 squares ahead, which is 2 squares after the bunny it's hoping over.
Oct 16, 2014 at 13:44 history edited warspyking CC BY-SA 3.0
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Oct 15, 2014 at 23:35 answer added Brilliand timeline score: 2
Oct 15, 2014 at 21:51 comment added d'alar'cop do you reckon we could have a pic to illustrate the mechanics of a bunny?
Oct 15, 2014 at 20:16 history asked warspyking CC BY-SA 3.0