Timeline for The Bunny's Tour
Current License: CC BY-SA 3.0
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60 events
| when toggle format | what | by | license | comment | |
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| S May 22, 2015 at 9:46 | history | bounty ended | Rand al'Thor♦ | ||
| S May 22, 2015 at 9:46 | history | notice removed | Rand al'Thor♦ | ||
| S May 21, 2015 at 7:51 | history | bounty started | Rand al'Thor♦ | ||
| S May 21, 2015 at 7:51 | history | notice added | Rand al'Thor♦ | Reward existing answer | |
| Feb 4, 2015 at 15:27 | history | edited | Gamow |
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| Nov 30, 2014 at 17:28 | history | edited | Rand al'Thor♦ |
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| Nov 30, 2014 at 16:41 | history | edited | Gilles 'SO- stop being evil' |
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| Nov 18, 2014 at 10:29 | history | edited | d'alar'cop | CC BY-SA 3.0 |
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| Nov 2, 2014 at 17:28 | history | edited | d'alar'cop |
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| Nov 2, 2014 at 7:51 | comment | added | miracle173 | You are looking for an alternating sequence of moves where every square of the chessboard is touched exactly once by each bunny. If the white bunny hops over the black bunny both bunnies are positioned on a new square. Does the square where the black bunny moved to now count as touched by the black bunny even if it was the move of the white bunny that positioned it on this square? | |
| Nov 1, 2014 at 11:29 | vote | accept | warspyking | ||
| Oct 31, 2014 at 9:58 | vote | accept | warspyking | ||
| Nov 1, 2014 at 11:29 | |||||
| Oct 31, 2014 at 5:22 | answer | added | d'alar'cop | timeline score: 2 | |
| S Oct 26, 2014 at 13:53 | history | bounty ended | warspyking | ||
| S Oct 26, 2014 at 13:53 | history | notice removed | warspyking | ||
| Oct 24, 2014 at 22:07 | comment | added | Ali | I've written a brute force program. Unfortunately there are more than 200000 dead ends for movements so far, the longest game before a dead end had 107 moves (53 and 54 for each bunny) and this all from a single pair of starting points for the two bunnies with the first 15 or so moves being the same! | |
| Oct 23, 2014 at 17:39 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 23, 2014 at 15:24 | comment | added | Ali | @warspyking Thanks for confirming, though sad I had spent so much time assuming the other meaning. Perhaps you could update the question to clearly explain this? Thank you. | |
| Oct 22, 2014 at 20:03 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 22, 2014 at 20:02 | comment | added | warspyking | @Ali That is true, when a bunny hood it only marks it's landing square by the way. | |
| Oct 22, 2014 at 18:24 | comment | added | Ali | @warspyking It's not that obvious... If a bunny is jumped over it touches two squares between the opponent's turns, so it will not take the jumped over bunny so many turns to touch all squares. | |
| Oct 22, 2014 at 18:08 | comment | added | warspyking | there's 64 pieces, so it'll obviously will take 63 turns, your beginning square IS marked. | |
| Oct 22, 2014 at 14:38 | comment | added | Ali | @warspyking Please can you tell us whether you mean 63 turns or movements? | |
| Oct 22, 2014 at 10:54 | answer | added | d'alar'cop | timeline score: 15 | |
| Oct 22, 2014 at 7:35 | answer | added | Leon Bouquiet | timeline score: 1 | |
| Oct 21, 2014 at 19:03 | answer | added | Vehn | timeline score: 1 | |
| Oct 21, 2014 at 18:09 | answer | added | Jim | timeline score: 2 | |
| Oct 21, 2014 at 16:49 | comment | added | Ali | One thing we can infer is that either the two bunnies jump the same number of times (and have the same number of goes), or the first bunny to take their turn jumps one more time than the other and is also the last bunny to take a turn. | |
| Oct 21, 2014 at 16:44 | comment | added | Ali | @klm123 I think "move" in "each move 63 times" means physical move(ment), as opposed to a player's move as a go or turn. So if one bunny jumps, it means one movement for each bunny. | |
| Oct 20, 2014 at 16:30 | comment | added | klm123 | "each move 63 times" - how does a one jump count? as two moves, one per bunny? | |
| Oct 20, 2014 at 16:26 | comment | added | klm123 | What if black bunny 1 cell away from the white one, can white still jump over it? | |
| Oct 20, 2014 at 15:03 | comment | added | kaine | @Ali I don't think anyone knows. This is begging for a recursive program to find one of (by brute force) prove one does not exist. | |
| Oct 20, 2014 at 13:57 | comment | added | Ali | Is there a unique solution? | |
| S Oct 19, 2014 at 18:18 | history | bounty started | warspyking | ||
| S Oct 19, 2014 at 18:18 | history | notice added | warspyking | Draw attention | |
| S Oct 19, 2014 at 11:47 | history | suggested | markasoftware | CC BY-SA 3.0 |
Added image description and made description of how bunnies work MUCH clearer, hopefully
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| Oct 19, 2014 at 3:14 | review | Suggested edits | |||
| S Oct 19, 2014 at 11:47 | |||||
| Oct 16, 2014 at 18:57 | comment | added | warspyking | @Sr I do not have adobe flash player on mobile. | |
| Oct 16, 2014 at 18:52 | comment | added | SrJoven | screencast.com/t/vVLqtlmf | |
| Oct 16, 2014 at 18:43 | comment | added | warspyking | @Sr No, I cannot, I didn't understand what you meant, post it as an answer, I'll tell you in the comments if it works, then you can delete/edit it if you misunderstood it. | |
| Oct 16, 2014 at 18:42 | comment | added | warspyking | @kaine Thank you, I came up with it... It may have been a tiny bit hard to explain but someone suggested an edit that fixed a lot of it. | |
| Oct 16, 2014 at 18:41 | comment | added | SrJoven | @warspyking Can you confirm that the move sequence is valid? | |
| Oct 16, 2014 at 18:25 | comment | added | kaine | This is actually an interesting puzzle desite any initial difficulty understanding it. | |
| Oct 16, 2014 at 17:37 | comment | added | warspyking | @Sr If you think you've figured it out, feel free to answer. | |
| Oct 16, 2014 at 15:59 | comment | added | SrJoven | Start white (queen) at d1, black (queen) at d2. 1. Qd4# Qd1# 2. --# Qc2# 3. Qc3# Qc5# 4. Qc2# --# ... This should be a valid move sequence per instructions. | |
| Oct 16, 2014 at 15:39 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 16, 2014 at 15:12 | comment | added | SrJoven | Once white square bunny changes to black square bunny (via hop), it's now imperative that black square bunny becomes white square bunny, which is why the occupy vacated space is needed. However, white square bunny is two moves away from black square bunny unless black square bunny backtracks. | |
| Oct 16, 2014 at 15:05 | review | Close votes | |||
| Oct 19, 2014 at 18:23 | |||||
| Oct 16, 2014 at 15:04 | history | edited | Gilles 'SO- stop being evil' | CC BY-SA 3.0 |
reworded the explanations based on clarifications in the comments
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| Oct 16, 2014 at 14:53 | comment | added | Peter Taylor | Except that it doesn't. It would be more accurate to say that it moves like a ferz with the additional bunny hop option. In addition, it's not clear in which directions a bunny hop can be taken. In particular, if it's only in one direction, how much flexibility does the solver have in choosing the colours of the bunnies? | |
| Oct 16, 2014 at 14:18 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 16, 2014 at 14:17 | comment | added | warspyking | It moves just like the pawn captures | |
| Oct 16, 2014 at 14:15 | comment | added | Kevin | When you say "It moves just like the pawn", does this mean that a bunny can move one space forward? | |
| Oct 16, 2014 at 14:10 | comment | added | warspyking | @SrJoven The new image and description should answer that. | |
| Oct 16, 2014 at 13:51 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 16, 2014 at 13:47 | comment | added | warspyking | When a Bunny, Bunny-Hops, it really goes 3 squares ahead, which is 2 squares after the bunny it's hoping over. | |
| Oct 16, 2014 at 13:44 | history | edited | warspyking | CC BY-SA 3.0 |
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| Oct 15, 2014 at 23:35 | answer | added | Brilliand | timeline score: 2 | |
| Oct 15, 2014 at 21:51 | comment | added | d'alar'cop | do you reckon we could have a pic to illustrate the mechanics of a bunny? | |
| Oct 15, 2014 at 20:16 | history | asked | warspyking | CC BY-SA 3.0 |