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Thomas Markov
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Can I use the guidanceGuidance cantrip to roll initiativeInitiative, immediately after the gamemaster says: roll initiativeInitiative? 

Our gamemaster says: initiativeInitiative is a dexterityDexterity ability check and not a skill check, so it can't be used for initiativeInitiative at all. (Based on the every skill check is an ability check but not all ability check is a skill check principle.)

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.”Initiative:

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.

GuidanceGuidance: you touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Can I use the guidance cantrip to roll initiative, immediately after the gamemaster says: roll initiative? Our gamemaster says: initiative is a dexterity ability check and not a skill check, so it can't be used for initiative at all. (Based on the every skill check is an ability check but not all ability check is a skill check principle.)

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.”

Guidance: you touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Can I use the Guidance cantrip to roll Initiative, immediately after the gamemaster says: roll Initiative? 

Our gamemaster says: Initiative is a Dexterity ability check and not a skill check, so it can't be used for Initiative at all. (Based on the every skill check is an ability check but not all ability check is a skill check principle.)

Initiative:

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.

Guidance:

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

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Jack
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canCan I use the guidance cantrip to roll initiative, immediately after the gamemaster says: roll initiative? Our gamemaster says: initiative is a dexterity ability check and not a skill check, so it can't be used for initiative at all. (basedBased on the every skill check is an ability check but not all ability check is a skill check principle.)

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.”

guidanceGuidance: you touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

can I use the guidance cantrip to roll initiative, immediately after the gamemaster says: roll initiative? Our gamemaster says: initiative is a dexterity ability check and not a skill check, so it can't be used for initiative at all. (based on the every skill check is an ability check but not all ability check is a skill check principle)

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.”

guidance: you touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

Can I use the guidance cantrip to roll initiative, immediately after the gamemaster says: roll initiative? Our gamemaster says: initiative is a dexterity ability check and not a skill check, so it can't be used for initiative at all. (Based on the every skill check is an ability check but not all ability check is a skill check principle.)

Initiative determines the order of turns during combat. When combat starts, every participant rolls Initiative; they make a Dexterity check that determines their place in the Initiative order.”

Guidance: you touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

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Thomas Markov
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