Spectral Unbiased Rendering
- Unbiased, physically-based and accurate light simulation.
- All light components converge to the final image progressively.
Physical Lighting
- Automatic Full Global Illumination.
- Physical Sun & sky.
- HDRI environment.
- Image-Based Lighting.
- Mesh emitters.
Camera Simulation
- True optics and Reflex camera simulation.
- Focal length.
- Diaphragm aperture (f-stop).
- Shutter-speed.
- ISO film.
- Focal distance and auto-focus.
- Film shift.
Physical Materials
- Advanced material creation system.
- Global or mapped roughness.
- Global or mapped anisotropy.
- Fresnel.
- Custom IOR.
- Dielectric absorption.
- Opacity mapping.
- Dispersion.
- Bump / Normal mapping.
Physical Atmosphere
- Physically-based Sun & sky simulation.
- Accurate geo-location and celestial body positioning simulation.
Image-Based Lighting
- Easy-to-use and highly efficient IBL support.
- High-Dynamic Range input.
- HDR imagery warping.
Output Image Formats
- Conventional RGB output (8-bpp or 16-bpp).
- Raw High-Dynamic Range (HDR) formats.
- .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
- Compositing capabilities (alpha, matte, depth...).
| | User Interface
- Powerful yet simple and intuitive GUI.
- Interactive WYSIWYG framebuffer.
- Open/Close scenes.
- Interactive Atmosphere controls.
- Interactive Environment controls.
- Interactive Material editor.
- Interactive tonemapping controls.
- Map editor.
Interactive Tonemapping
- All tonemapping features provide real-time feedback.
- Camera vignetting.
- Real Camera Response operators.
Map Editor
- .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
- Space warp for HDR maps.
- Per-map UV modifiers.
- Per-map RGB modifiers.
Licensing System
- Floating file-based (.lic) software licensing.
- The .lic file assigned to a user is transportable and not node-locked.
- MASTER / SLAVE scheme.
- Additional rendering units can be purchased separately.
Additional Resources
- Open Materials Repository.
- Forum support for customers.
Supported Modelling Platforms - Autodesk 3ds Max.
- Maxon Cinema 4D.
- NewTek LightWave 3D.
- Autodesk Maya.
- McNeel Rhinoceros 3D.
- Google SketchUp.
- SoftImage XSI.
- Luxology Modo.
| | Technology and Performance
- Hybrid acceleration (CPU+GPU+LAN)
- CUDA-based GPU sub-core.
- Multi-processor / Multi-core / Multi-thread CPU sub-core.
- Based on highly optimized and clean code.
- SSE support.
- Distributed computing over the LAN through NetWarrior.
Network Rendering
- Direct connection with NetWarrior.
- Slave rendering units help the master framebuffer in an interactive session.
- Slave rendering units can process classic distributed rendering tasks.
NetWarrior Support
- Co-operative still frame rendering.
- Distributed animation rendering.
- Maximized use of network resources.
- Distributed rendering works across all supported platforms (hybrid rendering).
- Visual and user-friendly monitoring through NetMonitor.
- Remote preview.
Task automation and scripting
- Comprehensive command-line support.
- Multi-platform console version of the rendering core (arncmd).
Multi-Platform Support
- 32-bit and 64-bit binaries are provided for all Operating Systems supported.
- Windows XP, 2000, Vista and 7. (Standalone and render slaves).
- Mac OS X. (Standalone and render slaves).
- Linux. (Render slaves only).
- As of 2010.01.01 the Mac OS X and Linux versions are in internal Beta status.
Acceleration Hardware Support
- All nVidia CUDA-enabled graphics cards.
- Find a list of all supported GPUs clicking here.
- Arion bails out to the CPU-subcore in case no CUDA-enabled devices are found.
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