Balaur devlog 9: Concave 2D colliders expansion
Now, concave polygons are split into multiple polygons that overlap for better physics stability.
Read more here: balaurengine.org/blog/concave-2…
Balaur Engine is a new and upcoming deterministic 2D & 3D game engine. (written in Rust)
Balaur devlog 8: Physics playback
The editor automatically records everything, and it can be played back automatically. Only the inputs are saved, not the whole state.
Read more here: balaurengine.org/blog/physics-p…#rustlang#gamedev
Balaur devlog 7: Shaders and materials
Check how our shaders are implemented, built with WESL (wesl-lang.dev)
Read more here: balaurengine.org/blog/shaders-a…
Balaur Engine is a new and upcoming deterministic 2D & 3D game engine. (written in Rust)
#rustlang#gamedev
Balaur devlog 6: Bone animations
Bones in 2D and 3D, skinned on the GPU, with IK, jiggle, retargeting and ragdolls
Read more here: balaurengine.org/blog/bone-anim…
Balaur Engine is a new and upcoming deterministic 2D & 3D game engine. (written in Rust)
#gamedev#rustlang