I want to use structs as a container for data packets for asynchronous networking in C#. Found out that you can create a union style struct without the need to mark the struct itself as unsafe--instead marking the field as unsafe.
Example:
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi, Size = 8, Pack = 4)]
struct DataPacketStruct {
private unsafe fixed byte bytes[8];
// Publicly accessible fields.
public byte header;
public int size;
public void Serialize(ref byte[] buffer, int startIndex) {
unsafe {
for (int i = 0; i < 8; i++) buffer[startIndex + i] = bytes[i];
}
}
public void Deserialize(byte[] buffer) {
unsafe {
for (int i = 0; i < 8; i++) bytes[i] = buffer[i];
}
}
public int SizeOf() { unsafe { return sizeof(DataPacketStruct); } }
}
I know I need array out of bounds checking--but apart from that. Potential downsides or undefined behaviors? Or is this usage valid? Also are there any potential performance concerns or any alternatives with similar performance?
Also an issue I can see right off the bat is not having compile-time numeric constants like in C++. Unfortunately have to hard code in the field offsets and structure size because of this: Size = 8 and byte[8].
unsafestuff. What's the purpose of the structure? Can you show and explain the usage example?Explicitstructure can be needed for marshaling it to P/Invoke unmanaged function call e.g. send it as byte array. As option you may useBinaryWriteras managed alternative if you need just a byte array not P/Invoke. \$\endgroup\$Buffer.BlockCopyfromSystem.Buffersas loop replacement. \$\endgroup\$