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Questions tagged [hosting]

0 votes
1 answer
98 views

What are my options with Unity to host a multiplayer server as cheap as possible? Preferable if it's also avaliable in Russia.
Треш's user avatar
0 votes
1 answer
240 views

I've been dabbling in Unity. I learned the basics and I've created a few small games and one larger one. All of them were single player games. Now I want to create a game that's a 2 player - pretty ...
Kaiannae's user avatar
  • 123
0 votes
1 answer
218 views

My Unity project uses the Mirror Networking component and I am using an AWS free tier EC2 instance to host it. I configured the instance following this guide from the Mirror documentation, including ...
Michael's user avatar
  • 51
0 votes
2 answers
290 views

I know that with Unity's networking system, you will have to pay Unity if you have more than X players on your servers at the same time. I believe this is because that Unity is hosting the servers, ...
Millard's user avatar
  • 510
0 votes
0 answers
257 views

I made a server for a 3D multiplayer game I'm working on. The game is currently functional to a point where I know multiplayer gameplay is possible locally on Windows. IDE: Visual Studio 2019 Target ...
Mithrandir's user avatar
0 votes
1 answer
156 views

I´m kinda new to these networking stuff, but basically managed to finish server to handle client requests(wan´t it to handle connections to game and help the clients update the game and stuff). I got ...
Pins's user avatar
  • 589
0 votes
1 answer
127 views

My small team is approaching initial closed alpha for testing, however that has brought up the question of whether it is a good idea to host our official game instances from my home office or not. I'...
Ahddib's user avatar
  • 31
0 votes
1 answer
947 views

I've been developing games as a hobbiest/part-time indie for a few years now and have half a dozen games that I'm reasonably proud of. I was wondering if anyone could suggest good, relatively low cost ...
user3776749's user avatar
3 votes
0 answers
187 views

I made an MMORPG game using the Graal Online game engine. I hosted the game with their engine and servers, and it was fairly successful. Recently, they stopped hosting my game. The game is still fully ...
Sam Lorenz's user avatar
2 votes
0 answers
183 views

We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that ...
Cobalt's user avatar
  • 181
0 votes
2 answers
2k views

For my client-server lockstep 16-player RTS game, I've calculated the maximum bandwidth usage per second to be 50KBs for hosting a game (though this value is closer to 20KBs practically). ~90% of this ...
JPtheK9's user avatar
  • 2,031
4 votes
2 answers
625 views

I'm writing a multiplayer 2D online game, where game servers are hosted by the players. I want to show players a list of the currently hosted game servers. How would I do that? I know how to let ...
Bryce's user avatar
  • 47
2 votes
1 answer
7k views

I'm sure many of you have heard the term host advantage through out your time playing action video games. However, I was curious if this was a real studied and proven concept in game design, computer ...
But I'm Not A Wrapper Class's user avatar
3 votes
2 answers
2k views

I'm developing a game that will require renting a server. The server will be used to host scores, clans, friends(on/off), match making, lobby, and chat. The game/match will be hosted by each player (...
user1150235's user avatar
1 vote
3 answers
1k views

Can somebody recomend a free site for distributing and advertising my freeware (but not open source) Asteroids game in BINARY format?

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