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Questions tagged [ui-toolkit]

0 votes
1 answer
64 views

I set my game viewport to QHD and my UI Builder viewport to match game view. Yet in my UI Builder the window is nicely scaled within bounds, and in game view it is waaay too big. How can I make them ...
Randy's user avatar
  • 103
1 vote
1 answer
443 views

I have a camera setup and I want to display a UI on it. I got a basic UI using UI toolkit shown below: So I have a keyboard button setup so that when the button is pressed a boolean toggles and turns ...
user25832's user avatar
  • 123
0 votes
0 answers
57 views

I use an integer field to indicate the value of the wanted year and I set a maximum and minimum limit for it and I wanted a function to be called when the wanted year value changes to display the ...
Ahmed Dyaa's user avatar
1 vote
1 answer
92 views

Do Editor scripts or custom editor windows with UIToolkit have an effect on game or engine performance? Even after build? Do they get built with the game when exporting it?
Ahmed Dyaa's user avatar
0 votes
1 answer
92 views

My existing code for this task is: ...
Mfa Xyz's user avatar
  • 11
0 votes
1 answer
189 views

I have a small issue with my UI. Whenever I click a button on my pause menu ui nothing happens even when I hover over the buttons. However, in my main menu scene, the UI works without any problems. ...
Miracle's user avatar
  • 33
1 vote
2 answers
1k views

In the new UI Toolkit that is shipped with Unity 2021+ there's a ListView component that can be added using the UI Builder, which has an option to enable the footer buttons. in UXML: ...
TheWolfNL's user avatar
  • 163
2 votes
2 answers
901 views

I've tried a basic google search and am still having trouble with this one. Unity encourages the use of UI Toolkit at this point, as opposed to their old system, so that's what I'm going with; I have ...
Michael Macha's user avatar
1 vote
1 answer
1k views

I'm digging into Unity's new UI Toolkit, and so far I like it a lot; but there are a few things bugging me about it. I have a dynamic list in my UI which keeps track of way point paths, and it changes ...
Michael Macha's user avatar
0 votes
0 answers
101 views

Is it possible to desynchronize Application.targetFrameRate and Monobehavior's Update() from the graphics output rendering rate ...
mike's user avatar
  • 501