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0 votes
0 answers
19 views

Unity ReadObject in profiler causing spike for sprite animations

So it appears in the profiler that whenever one of our sprite animations is played for the first time, it causes a spike on the CPU as the sprite atlases are loaded into memory. This can cause a ...
TrashMachine's user avatar
0 votes
1 answer
47 views

Can I play random attack animations without making state for each animation?

My player can use X weapons and for each weapon type I have X attack animations Is there is a way to change state’s motion in runtime? So I don’t need to create 4+ states for each attack animation ...
Ilya's user avatar
  • 393
0 votes
0 answers
24 views

How to change direction of animation in Unity

I downloaded the free assets and tried to code the walking for the model. But it always turns backwards and walks backwards. I'm a beginner and I think it's because of the direction of the red arrow, ...
Var Mor's user avatar
0 votes
0 answers
18 views

Can you use the Animation Rig Package with OnAnimatorIK?

I have a character rigged with the Animation Rig package and my goal is to align the feet with the ground via FootIK. I can see that OnAnimatorIK is being called. I can also see that a new position is ...
Yecats's user avatar
  • 1,815
0 votes
0 answers
26 views

How do you get a prefab w/ Skinned Mesh Renderer to attach to an avatar on instantiation?

I am working on a modular equipment system. The player will be able to swap out many pieces of gear and see it change on their model. I ultimately want to load the gear pieces through the addressables ...
Yecats's user avatar
  • 1,815
0 votes
0 answers
43 views

How to export game objects in Unity as FBX files (for animations and automatic import)

I am working on exporting a specific game object as an fbx file through Unity. I have succeeded in creating an fbx file for a single frame using the code below. However, I have two questions regarding ...
장민규's user avatar
1 vote
0 answers
17 views

Unity Animation Stuck

I'm new to unity and I'm having an issue with my Jump animation. The animation plays when I click space bar, but it freezes after. You can see in the animation window that the transition isn't working....
Tom Hunt's user avatar
0 votes
0 answers
40 views

why is this animation texture baker shader not compiling?

ok so I'm trying to bake an animation into a texture so I can use that in a material to run later. I currently trying to use the following code I found on GitHub to do the job for me: the_code I don't ...
Mat Edor's user avatar
-1 votes
1 answer
59 views

Unity + C# bouncing animation

I'm currently working on a slot game in unity and what I'm trying to achieve is that once the reels stop spinning, the symbols bounce a little bit up and down before they come to a full stop. In my ...
The SkyRider's user avatar
0 votes
0 answers
26 views

Unity Randomized Animation is synchronized across all prefab instances [duplicate]

As per title, I am randomizing animation using the following script: private IEnumerator RandomizeAnimation() { while (true) { var rand = Random.Range(0, 100); switch (rand) ...
Krzysztof's user avatar
0 votes
0 answers
54 views

SetCurve doesn’t work at runtime in Unity build with Animancer (non-humanoid avatar)

I'm trying to generate and play animations at runtime in Unity using Animancer. My current implementation uses AnimationClip.SetCurve to create and play the animation, which works perfectly in the ...
Finn's user avatar
  • 9
0 votes
0 answers
20 views

Parsing and Playing AMC/ASF in Unity

I've been trying to manually parse and play amc/asf files in unity. I've parsed the data but I'm not applying it correctly. Here is my setup: Parsing the data It is assumed that Unity uses a left-...
Francis Tony's user avatar
0 votes
0 answers
47 views

Unable to copy unity animation properties from one file to another

I have a character model with 50 animation, all of them will have same properties Like Root Transform Rotation, Root Transform Position (Y), Root Transform Position (XZ), but i can not see any option ...
Jayant Barthwal's user avatar
0 votes
0 answers
38 views

IK and walking animation behaves strange together

I’m trying to make foot ik for my character. Character has also walking animation from mixamo. I’m giving weights (SetIKRotWeight, SetIKPosWeight) by using animation curves. If walking animation shows ...
ozgurkara71 's user avatar
0 votes
2 answers
340 views

Make Snake move smoother, look like Google Snake in unity

Trying to make a snake game, but my version is a little complex, because I am not using a single green or black box for snake, I use different sprites for snake head, tail, body, and corner like this. ...
kekekuli's user avatar

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