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2 votes
2 answers
72 views

Phaser: Beginner and having issues syncing multiplayers into different scene

I'm building a multiplayer game using Phaser 3 and Socket.IO. I have two scenes: CommonScene and BridgeScene. Players can move around and see each other in CommonScene, and there's a zone that ...
Corridorer's user avatar
1 vote
1 answer
36 views

Why does the rotation of my gameobject not syncronize between client and host?

I needed my bow to rotate towards my mouse, however even though I have attached a client network transform to it and allowed it to synchronize the z-axis rotation, it only works on the host (if I ...
Alexandre Carneiro da Silva's user avatar
0 votes
0 answers
67 views

How can handle multiple game lobbies in Unity?

I'm developing a multiplayer game using Unity and Mirror where I need to manage multiple independent game lobbies on a single server. Each lobby should be isolated from the others, meaning players in ...
Nurullah's user avatar
  • 103
0 votes
0 answers
54 views

GODOT 4.0 MultiPlayer FPS Server Shooting Not Working

im making a 3d multiplayer fps in godot after adding mp and upnp capabilities my shooting function stoped working i added print statments both in the function and when the input is registered, it will ...
brandon carnahan's user avatar
0 votes
0 answers
198 views

Enet Multiplayer Game not connecting over the internet

I am trying to make a multiplayer 2d shooter game using Enet. I wanted to test its networking capabilities with a friend. It uses a hybrid p2p and p2c architecture (A player can host a game, kinda ...
Aspis's user avatar
  • 7
-1 votes
1 answer
97 views

Using Photon in Unity cannot sync variables through RPC call

So i am working on a multiplayer game made in Unity using Photon, i have a gameobject with a phtonView component and a script with a bool that i want to synchronize to all clients but i have a problem,...
TroiDev's user avatar
0 votes
2 answers
982 views

Untiy Netcode For GameObject unable to connect to remote server

I am recently trying out the new unity networking solution which is netcode for gameobjects . In Unity using netcode for gameobjects i tried making a simple game which consist of a server and clients ...
Sekhar JD's user avatar
-1 votes
1 answer
94 views

How to take reference for a script using another script

Basically i want to make a multiplayer game, for which I have a player prefab Here's it's contains And I have a Gameobject outside this prefab which use reference player prefab CameraPos I am using a ...
Ashitosh bendre's user avatar
-2 votes
1 answer
863 views

NetworkServer.Spawn() not spawning object at correct position on Client-side with Mirror and Unity

I'm making a card game using the mirror in unity and I came across a problem with NetworkServer.Spawn(), would spawn the GameObject at the same position and rotation that I instantiated it at. ...
Leonardo Moreira's user avatar
0 votes
0 answers
70 views

How to make real-time pvp game where both players perceive in-game time normally while actual relative time-flow speed between them is different?

I was thinking about making a real-time (not tour-like) PvP game where both players among other attributes would have 'speed' attribute that would define their movement and attack speed. But because ...
Amae Saeki's user avatar
-1 votes
1 answer
124 views

Particle system in netcode for gameobjects

im developing a realistic fps with multiplayer using netcode for gameobjects. Im stuck at trying to get the muzzle flash effect to show for the other player, im experienced with unity but not with ...
CesarW's user avatar
  • 9
0 votes
1 answer
151 views

Why does using PhotonRigidbody2DView give 'elastic' movement?

I'm currently using photon pun 2 to learn simple 2d multiplayer. Using PhotonRigidbody2DView is giving an 'elastic' movement to the player. The player goes forward a bit and then returns to the ...
Raj's user avatar
  • 85
0 votes
2 answers
610 views

Creating multiple spawnpoints in Unity Multiplayer

I'm kinda new to unity, been spinning my head around it this couple of last days. I've encoutered a problem where when I'm spawning 2 or more players into my scene they just get launched out of the ...
Porcoi Andrei's user avatar
0 votes
0 answers
391 views

User's name not showing in multiplayer godot waiting room

so i was following a multiplayer godot tutorial on YouTube by ruyuse everything worked well (the server) until i got to the waiting room which is supposed to show the names of players joined, from ...
mika's user avatar
  • 29
0 votes
2 answers
63 views

Problems With Client Side Prediction for X-Velocity in JavaScript

So I'm trying to code a simple online multi player game using JavaScript and WebSockets. And I'm currently working on combatting lag issues: To do so I measure the amount of time it takes for the ...
דניאל פ.ח.'s user avatar

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