All Questions
Tagged with post-processing unity-game-engine
60 questions
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How do I apply Post Processing to UI but not to the rest of the scene?
Goal: Get functional/interactable UI with separate post processing than other objects in scene
I’ve tried the following:
Camera Stacking
makes the camera at the bottom of the stack also affected by ...
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1
answer
80
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Color is not matching after applying URP post processing in Unity
I am trying to replicate google model viewer rendering look and feel in Unity 2022.3.22.
I am using URP sample demo project with high configurations.
I have added the same HDRI setup in my Unity scene....
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33
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Post-Processing hiding gameObjects in Gameview & in game runntime?
So the problem is that my Post-Processing is hiding my gameObjects, sprites and Ui Elements.
I found out that if you put the Volume weight less than 0.126 than all sprites will appear at the gameview:
...
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132
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Post Processing Bloom Issue in Vision Pro Full Immersive Mode (URP)
I am developing an application using Unity's URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left ...
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134
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Unity - having problem with emission, how to use emission in unity?
I am trying to implement emission to my particle. But it just doesn't seem to work whatever I do. I've looked up on the internet to find a solution but nothing has solved the problem for me so far. Is ...
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276
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How to make black glow in Unity 2D
I don't know why I cant find this anywhere online, but I'm creating a character for my game and I want him to almost glow black because he's a shadow person. Of course I cant use bloom since that only ...
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2
answers
3k
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How do you isolate post-processing effects in Unity URP to specific objects?
I am trying to apply a bloom effect to only certain things, specified by what layer they are on. I want all the things on a layer called "Bloom Layer" to have a bloom effect applied.
I ...
1
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1
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2k
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How to add post processing to UI (UI toolkit, NOT CANVAS) in Unity?
I'm working on a Unity game and I want to add chromatic aberration to the interface but have no idea how to do it and can't find anything similar on the Unity docs site.
I don't use Canvas, I use ...
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1
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142
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Unity missing PostProcessing namespace in VS2019 Mac
I'm trying to dynamically change PostProcessing component values but the namespace for UnityEngine.Rendering.PostProcessing won't be found!
I have:
..tried restarting everything
..installed & ...
2
votes
2
answers
622
views
Change Color Lookup texture during runtime
I'm trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP.
Initially I tried simply modifying the value like this:
private void SetTheme(int ...
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1
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909
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World space UI gets blured with Depth Of Field effect when intracting with skybox
Im making a game in which players have world spaced UI tags on top of them. but when I use Depth Of Field effect and there is no object behind that UI tag (SKYBOX is being rendered behind) the UI gets ...
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3k
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Unity - How to apply different post processing effects to objects within the same UI canvas?
Is there a way to do this, or does anyone have suggestions of a work-around, etc?
Quick example of what is happening. In short, I have separate cameras for each layer so that I can apply different ...
2
votes
0
answers
176
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Unity game with post-processing works fine when I play it by myself, but when other people play it game is too bright
So, on my PC it is normal. When I try to record it, it becomes brighter on video as well as on other people's computers. I used Vignette, Bloom and Ambient Occlusion. How to make the game look the ...
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1
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197
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Unity post processing area
I'm trying o find a way to render the post processing inside a sphere only, but outside the sphere no post processing.
For example, my player...has an invisible sphere around him and it moves with him....
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2
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934
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Unity Camera Rendering to Screen at Low Quality When Trying to Use Post-Processing (URP)
I've been having troubles with getting custom post-processing shaders to work with the 2D URP renderer, after a lot of searching I found a solution that let me use post-processing effects in 2D with ...