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0 votes
0 answers
55 views

How do I apply Post Processing to UI but not to the rest of the scene?

Goal: Get functional/interactable UI with separate post processing than other objects in scene I’ve tried the following: Camera Stacking makes the camera at the bottom of the stack also affected by ...
Will Lacey's user avatar
0 votes
1 answer
80 views

Color is not matching after applying URP post processing in Unity

I am trying to replicate google model viewer rendering look and feel in Unity 2022.3.22. I am using URP sample demo project with high configurations. I have added the same HDRI setup in my Unity scene....
Anshul Goyal's user avatar
0 votes
0 answers
33 views

Post-Processing hiding gameObjects in Gameview & in game runntime?

So the problem is that my Post-Processing is hiding my gameObjects, sprites and Ui Elements. I found out that if you put the Volume weight less than 0.126 than all sprites will appear at the gameview: ...
Chris der Hov's user avatar
1 vote
0 answers
132 views

Post Processing Bloom Issue in Vision Pro Full Immersive Mode (URP)

I am developing an application using Unity's URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left ...
Timk's user avatar
  • 11
0 votes
0 answers
134 views

Unity - having problem with emission, how to use emission in unity?

I am trying to implement emission to my particle. But it just doesn't seem to work whatever I do. I've looked up on the internet to find a solution but nothing has solved the problem for me so far. Is ...
Ozemirh's user avatar
  • 41
0 votes
0 answers
276 views

How to make black glow in Unity 2D

I don't know why I cant find this anywhere online, but I'm creating a character for my game and I want him to almost glow black because he's a shadow person. Of course I cant use bloom since that only ...
user avatar
0 votes
2 answers
3k views

How do you isolate post-processing effects in Unity URP to specific objects?

I am trying to apply a bloom effect to only certain things, specified by what layer they are on. I want all the things on a layer called "Bloom Layer" to have a bloom effect applied. I ...
Vallith's user avatar
1 vote
1 answer
2k views

How to add post processing to UI (UI toolkit, NOT CANVAS) in Unity?

I'm working on a Unity game and I want to add chromatic aberration to the interface but have no idea how to do it and can't find anything similar on the Unity docs site. I don't use Canvas, I use ...
danixdev1205's user avatar
0 votes
1 answer
142 views

Unity missing PostProcessing namespace in VS2019 Mac

I'm trying to dynamically change PostProcessing component values but the namespace for UnityEngine.Rendering.PostProcessing won't be found! I have: ..tried restarting everything ..installed & ...
Toby's user avatar
  • 1
2 votes
2 answers
622 views

Change Color Lookup texture during runtime

I'm trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP. Initially I tried simply modifying the value like this: private void SetTheme(int ...
Deadzone's user avatar
  • 813
0 votes
1 answer
909 views

World space UI gets blured with Depth Of Field effect when intracting with skybox

Im making a game in which players have world spaced UI tags on top of them. but when I use Depth Of Field effect and there is no object behind that UI tag (SKYBOX is being rendered behind) the UI gets ...
Erfan_Games's user avatar
1 vote
1 answer
3k views

Unity - How to apply different post processing effects to objects within the same UI canvas?

Is there a way to do this, or does anyone have suggestions of a work-around, etc? Quick example of what is happening. In short, I have separate cameras for each layer so that I can apply different ...
Kynson's user avatar
  • 11
2 votes
0 answers
176 views

Unity game with post-processing works fine when I play it by myself, but when other people play it game is too bright

So, on my PC it is normal. When I try to record it, it becomes brighter on video as well as on other people's computers. I used Vignette, Bloom and Ambient Occlusion. How to make the game look the ...
Delinester's user avatar
0 votes
1 answer
197 views

Unity post processing area

I'm trying o find a way to render the post processing inside a sphere only, but outside the sphere no post processing. For example, my player...has an invisible sphere around him and it moves with him....
winter23's user avatar
0 votes
2 answers
934 views

Unity Camera Rendering to Screen at Low Quality When Trying to Use Post-Processing (URP)

I've been having troubles with getting custom post-processing shaders to work with the 2D URP renderer, after a lot of searching I found a solution that let me use post-processing effects in 2D with ...
Hubcat's user avatar
  • 23

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