Please see the .blend file attached.
I want to 'sweep' a profile along a path to create a solid that can then be exported as an stl file for 3d printing. Unfortunately, I have several issues...
the ends of the resulting 'solid' are uncapped. While it's easy to select and alt-F the end vertices, it seems there must be a simpler way
I construct the 'solid' using the bevel modifier. But, regardless of what method I use, I always end up with overlapping meshes - as highlighted in the following image. The resulting stl file has 'bad edges' and I think this may be a reason:
- Finally, the resulting mesh seems to have far too many faces, but I can't see an automatic way to reduce this. Again, this results in a large blend file and a huge stl file.
I know it's bad form to post multiple questions, but these are in a way all aspects of the same problem: How to construct a valid stl file.
Anyway, as always, any thoughts on resolving any of the above hugely appreciated.




