I changed the pivot point but the rotation affects also other sides of the cube twisting it as showed in the attached screenshot. I couldn't find any info apart a box animation tutorial involving bones and armature which I would avoid.
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$\begingroup$ Would you mind telling us to what you have changed the pivot point? Since one edge shares vertices with other faces it is absolutely normal that they get distorted as well. The only possible way you could rotate it without distorting the rest would be along the connected edge axis. But to do that you would have to either use the 3D Cursor as pivot point and place it on the edge (which you did not) or Active Element with the connected edge being the active element - which you did not either, because therefore you need Edge Select mode, but in the screenshot it shows Face Select mode. $\endgroup$– Gordon BrinkmannCommented 15 hours ago
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$\begingroup$ Thanks for replying. I changed the pivot point and the 3d cursor to the middle of the edge. Same result. I updated the screenshot. $\endgroup$– GiuTorCommented 15 hours ago
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$\begingroup$ Do you have Proportional Editing enabled? Please show your full interface so we can see your settings. And maybe create a GIF where we can see the actual rotation? $\endgroup$– Gordon BrinkmannCommented 15 hours ago
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$\begingroup$ I created a gif here, no proportional editing enabled: jumpshare.com/s/WtaPfrdddcjnJkbQEPC3 $\endgroup$– GiuTorCommented 15 hours ago
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1 Answer
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Setting the 3D Cursor onto the edge alone will not help. You have to change the Transform Pivot Point to 3D Cursor if you want to use it as such:
(And rotating just the edge on X axis which you do at first in the GIF cannot work correctly of course, rotating the face on X or Z neither.)
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1$\begingroup$ IT WORKED! Thank you so much indeed Gordon, I do appreciate your time! Have a wonderful day indeed. $\endgroup$– GiuTorCommented 14 hours ago