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It seems we can't set a default value of Loop Cut Smoothness. It's annoying if I have a number of loops to cut and each of them should have the same smoothness different from the default because every time I make a loop I would have to change the value. Unless, there is a better way.

My idea was to create a Custom Property and a driver and bind Smoothness in Preferences to the property. However, It can't use drivers in Preferences.

I wonder if Blender offers anything else.

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You just need to tweak the operator Smoothness parameter in the Keymap.

  1. In the Preferences, navigate to the Keymap section.
  2. Type the name of the operator in the search box. In your case, it is Loop Cut and Slide.
  3. Set the Smoothness to the desired value. In the screenshot, I chose 0.5.

Preferences

Now, every time the operator is invoked with the keybinding Ctrl+R, it will have a Smoothness of 0.5. Alternatively, you can add a new key map item that invokes the operator with this new Smoothness. For example, you can bind it to Ctrl+Shift+R.

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  • $\begingroup$ Thanks for the answer. Yes, that's one solution and might work. $\endgroup$ Commented Oct 21 at 10:26
  • $\begingroup$ I am wondering if we can assign a shortcut or Smoothness in Preferences or somehow add it to Quick Favourite so I could change its default Smoothness directly in Viewport? For instance, I can add a shortcut to Properties/Viewport Display/Display as and every time I use that shortcut I change object display from Textured to Wire without going to Properties. I was wondering if we can do the same with Smoothness in Preferences. $\endgroup$ Commented Oct 21 at 10:30
  • $\begingroup$ I tried to create a driver and bind it to a Custom Property. However, it seems drivers are not available in Preferences. If it worked, I would have a property in Properties, say LCut Smooth and change the default Smoothness from there every time I'd need. My question is what else I can use to achieve this. $\endgroup$ Commented Oct 21 at 10:37
  • $\begingroup$ To be honest, I think the easiest option is to keep a small Preferences editors open somewhere in the UI just to gain access to that slider. This is a modal operator, so it will be hard to do any other setup unless you want to recreate the operator in Geometry nodes. Ideally, the Loop Cut tool (not the operator) had the Smoothness parameter exposed. $\endgroup$ Commented Oct 21 at 18:39
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    $\begingroup$ @Celdor Custom properties are usually bound to objects and drivers are evaluated within a scene. The Preferences are global superordinate settings which are not scene or file specific, but applied to every project whenever you open Blender. So I think it is quite normal that they cannot be linked to temporary settings in certain scenes or objects. $\endgroup$ Commented Oct 22 at 7:47

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