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I added a Bezier curve and then created a plane, converted it to a curve, and used that as the Profile Object for a Curve to Tube Modifier applied on the Bezier curve. This works fine and produces a squarish tube. However, if I add a Subdivision Surface modifier beforehand, it stops working. Is this a bug?

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I found a better workaround. The Subdivision Surface modifier only works on meshes, not curves. And the built-in Subdivide Curve node option doesn’t help because it only performs a simple subdivision, it doesn’t use Catmull–Clark smoothing.

My solution was to add a Geometry Nodes modifier and use three nodes:

  1. Convert the curve to a mesh
  2. Apply a Subdivision Surface node
  3. Convert the result back to a curve

This gives you proper Catmull–Clark subdivision while still keeping your object as a curve.

enter image description here

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