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Questions tagged [animation]

Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.

1 vote
0 answers
22 views

I’m a beginner in Blender. I downloaded a character from Mixamo and I want to animate the mouth (cartoon style, for lip sync). Right now I’m trying to use shape keys, but the mouth looks weird when ...
Almost dead's user avatar
-3 votes
0 answers
34 views

Hello there I have to make a 3d animation for a school project and ummm blender is too slow for me since I run at 4 gigs of ram on a old hp laptop on windows, soo can anyone find a good alternative ...
Sharxxy's user avatar
3 votes
0 answers
32 views

In my project, I’m trying to create motion smear. The best method I’ve found so far is to stretch geometry out over its previous positions. My current setup is as follows Get geometry position on ...
Kronkolweg's user avatar
0 votes
0 answers
17 views

Want to export some animations using GLFT and I found out best way to do so is to combine rigs at the end. Usually on export its either hands that don't follow the weapon or weapon that don't follow ...
Elixthenese's user avatar
1 vote
0 answers
40 views

I am trying to create a staggered "flipping' animation for a row of cubes. Initially, I tried using an Array Modifier, but I realized this treats all instances as a single mesh, making it ...
ãlema doug's user avatar
0 votes
1 answer
65 views

I'm new to Blender/modeling. On my current model, for my arms, I have to Alt+R, Alt+G multiple times before the armature settles into place. This occurs even with all bone constraints disabled in the ...
D Wouu's user avatar
  • 3
0 votes
1 answer
32 views

Two Rigs, One Mesh, How to make both rigs move together/one follow another? This is because one rig is compulsory for a video games mechanics to work (Bone names and connections are compulsory to ...
furbzeyyy gaming's user avatar
2 votes
1 answer
27 views

Is there a way in Blender to have audio playing in the background and with an object selected, move it around in 3D space and record those translations and rotations? I'd like to attempt to do this ...
freezen28's user avatar
2 votes
1 answer
79 views

I've created character animation before. I have been using Blender for over six years. Today, I began working on a simple character to animate. After parenting the character I selected, create an ...
Richard Sher's user avatar
2 votes
1 answer
104 views

In Blender 4.3.2, when I press Undo while the Animation Player is running, the player continues running after the undo. In Blender 5.0 and 5.1, when I press Undo, the Animation Player stops. How can I ...
BinhMinh Ki's user avatar
0 votes
0 answers
23 views

I have built a DNA double-helix in geometry nodes by using bezier and instances, I want to simulate the in vitro DNA replication process. The first step is DNA unwinding and both of the two strands ...
Xiaowen Song's user avatar
0 votes
0 answers
26 views

So I have a string here that I am trying to apply physics too, but I need to be able to bake those physics into the bones so I can export them with animation data through .fbx I just need the string ...
Nicholas T.'s user avatar
0 votes
1 answer
29 views

I made our 2D eye grease pencil. I learned it from https://www.youtube.com/watch?v=lI0V-0UuhmE&t=627s. After bone on 2D lids, however, it does not appear smooth when I move it. It looks linear. I ...
Logan freeman's user avatar
1 vote
1 answer
28 views

I am currently having pivot issues with the hip bone in my character rig, where the bone seems to lift the entire mesh upwards when I try to pose it. Do I need to add a ground root bone to prevent ...
Bread Emporium's user avatar
0 votes
0 answers
32 views

I have an armature with multiple Actions. When I export it as FBX and then import it back into a new empty project, all the animations appear with their correct names and lengths, but are filled with ...
Ultrinik's user avatar

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