Questions tagged [animation]
Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.
23 questions from the last 30 days
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How to animate mouth on Mixamo model in Blender?
I’m a beginner in Blender.
I downloaded a character from Mixamo and I want to animate the mouth (cartoon style, for lip sync).
Right now I’m trying to use shape keys, but the mouth looks weird when ...
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I need help choosing a blender alternative [closed]
Hello there I have to make a 3d animation for a school project and ummm blender is too slow for me since I run at 4 gigs of ram on a old hp laptop on windows, soo can anyone find a good alternative ...
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Motion Gradient for NPR Smear (might have solution, don’t know how to implement it)
In my project, I’m trying to create motion smear. The best method I’ve found so far is to stretch geometry out over its previous positions.
My current setup is as follows
Get geometry position on ...
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How to combine two rigs for GLTF export?
Want to export some animations using GLFT and I found out best way to do so is to combine rigs at the end. Usually on export its either hands that don't follow the weapon or weapon that don't follow ...
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How to animate individual cubes independently after spawning them via script?
I am trying to create a staggered "flipping' animation for a row of cubes. Initially, I tried using an Array Modifier, but I realized this treats all instances as a single mesh, making it ...
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How to completely "solve" a model's armature after every frame/update?
I'm new to Blender/modeling.
On my current model, for my arms, I have to Alt+R, Alt+G multiple times before the armature settles into place. This occurs even with all bone constraints disabled in the ...
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1
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Two Rigs, One Mesh, How to make both rigs move together/one follow another?
Two Rigs, One Mesh, How to make both rigs move together/one follow another?
This is because one rig is compulsory for a video games mechanics to work
(Bone names and connections are compulsory to ...
2
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1
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Is it possible to record translation and rotation data as audio plays?
Is there a way in Blender to have audio playing in the background and with an object selected, move it around in 3D space and record those translations and rotations?
I'd like to attempt to do this ...
2
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1
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can not create a single bone in an empty scene using Blender 5.1 or in Blender 5.0
I've created character animation before. I have been using Blender for over six years. Today, I began working on a simple character to animate. After parenting the character I selected, create an ...
2
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How to keep animation playback running after Undo in Blender 5.1?
In Blender 4.3.2, when I press Undo while the Animation Player is running, the player continues running after the undo.
In Blender 5.0 and 5.1, when I press Undo, the Animation Player stops.
How can I ...
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How to separate the two strands of DNA and move them to different directions in Geometry nodes?
I have built a DNA double-helix in geometry nodes by using bezier and instances, I want to simulate the in vitro DNA replication process. The first step is DNA unwinding and both of the two strands ...
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Give bones physics but also have animation data
So I have a string here that I am trying to apply physics too, but I need to be able to bake those physics into the bones so I can export them with animation data through .fbx
I just need the string ...
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1
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Grease Pencil- weigth paint not smooth during pose mode
I made our 2D eye grease pencil. I learned it from https://www.youtube.com/watch?v=lI0V-0UuhmE&t=627s.
After bone on 2D lids, however, it does not appear smooth when I move it. It looks linear. I ...
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Hip Bone lifting mesh upwards
I am currently having pivot issues with the hip bone in my character rig, where the bone seems to lift the entire mesh upwards when I try to pose it. Do I need to add a ground root bone to prevent ...
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FBX export animation results in all keyframes set in default pose
I have an armature with multiple Actions. When I export it as FBX and then import it back into a new empty project, all the animations appear with their correct names and lengths, but are filled with ...