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Questions tagged [shader-nodes]

Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

0 votes
0 answers
34 views

Creating gravitational microlensing effect with paralax [closed]

I recently created a black hole following this tutorial: https://www.youtube.com/watch?v=XWv1Ajc3tfU&t=1022s Since I work at an astronomy department someone who saw my render asked if I could make ...
Samuel Avraham's user avatar
0 votes
0 answers
30 views

Help needed building shaders for woven material

I made a nice shader network half a year ago using an image to control the individual materials of a woven material. I think the approach was very clever but now I'm reaching my limit maybe i need ...
lohmos's user avatar
  • 1
1 vote
1 answer
23 views

Spiral/Twist a vector in Shader Nodes [duplicate]

How would I give a texture (left) a procedural spiral effect using the vector (right)?
Zentheon's user avatar
0 votes
0 answers
27 views

How can I create this bump effect while keeping the edge mask?

I'm working on a procedural cracked guitar paint material. I've seen lots of tutorials on how to make the cracked paint have bump but none of them incorporate the edge mask which seems to break ...
MinerDy's user avatar
1 vote
0 answers
18 views

Getting the Default Value of a Shader Node's Input Socket

Is there a way to get the default value of a shader node's input socket? For example, in Blender 4.0, when a Principled BSDF node is added, its Roughness input socket has an initial value of $0.5$, ...
Tsybe's user avatar
  • 663
0 votes
0 answers
12 views

Performance implications of certain shader node combinations

Context: I'm working on node groups that implement various gradient controls. An important consideration is exposing useful parameters while keeping complexity to a minimum. As a specific example, a &...
Zentheon's user avatar
0 votes
0 answers
28 views

Links between nodes not working

I'm trying to set the world settings on python, but the result is different from what I want and I don't understand why. From my code, there should be a link between the HSV output and the "A&...
Niccolo' Bruno's user avatar
0 votes
1 answer
27 views

Is it possible to blend or mix Mapping node vectors?

My mesh uses a seamless texture, and I want to scale up certain parts of the geometry as shown in this picture. However, when I scale up the geometry, the seamless texture also appears larger, which ...
Yokomizo's user avatar
  • 414
0 votes
0 answers
24 views

I don't know where to connect the legacy file

I have a question about the .legacy file. I didn't know about this type of map and i don't know where to connect this in Blender. May it's like an opacity map?
Jose Pascual Gimeno Sastre's user avatar
0 votes
0 answers
14 views

Where do I put a metal texture in Blender's shading nodes?

I'm not entirely a pro at Blender and the textures I downloaded have a metal texture in the folder, I know what to do with the rest I just don't know where to exactly put it. In case this is ...
Daniel Best's user avatar
1 vote
1 answer
65 views

How to Make One Mesh Visible Inside Another in Material Preview?

How did this person make the mouth appear see-through within another object/head mesh in this post? To clarify, I’m referring to the Material Shading Viewport side (left) — not the one with X-Ray ...
Mademoiselle's user avatar
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0 answers
11 views

Accessing Scene Lighting Information in OSL

I have created a script-based volume shader that performs Lambertian surface shading by estimating Normals on an SDF (Signed Distance Field). To achieve this, I had to provide a sample light through ...
Giorgio Vallesi's user avatar
0 votes
1 answer
21 views

Procedural Textures on material misaligned with the same displacement texture

Take a Voronoi texture for example. It dictates not only the color but also the displacement- but the color seems to be calculated after the displacement, treating the displacement as a full object to ...
Cloud_In_A_Bottle's user avatar
2 votes
1 answer
92 views

Why are my textures baking with light/shadows?

I have a sample of four bricks. Two of which I have rotated 180deg to show the issue I am having: These are texture-baked bricks. When I baked the textures, I had these settings configured. I was ...
CodeZealot's user avatar
1 vote
1 answer
102 views

Creating Dynamic Transparent Shadows in Eevee Like Shadow Catcher in Cycles

How can I create dynamic transparent shadows for the background in Eevee in Blender 4.4 using Shader nodes or Geometry Nodes? I need a result similar to the Shadow Catcher in Cycles.
Obshi Akk's user avatar

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