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Questions tagged [rendering]

Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

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I dug into several forums for the issue of hiding emissive source by keeping indirect lighting, it mostly works with Cycles with the "Indirect only" option. But here I'm trying to replicate ...
LucasRPDJ's user avatar
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The GPU Rendering capability is really inconsistent and causes major trouble. I am a Linux Mint 22.2 Xara user, have a AMD 7900XTX and installed HIP though the apt repo through following command ...
Wolf Wuff's user avatar
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After I downloaded Blender 5.0.0, I found that one of my models (which seemed to work fine in Blender 4.5.3) runs out of memory when I try to render a still image. The rendering seems to get hung up ...
Smith_USA_MD's user avatar
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This is going to sound like a noob question, because I am, but my renders are coming out completely black. I've googled and searched and adjusted accordingly but still nothing. My lights and camera ...
Michael's user avatar
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I turned on Cycles and rendered the cube with a transparent background Then in the compositor I connected a simple white color as the background via an "Alpha Over" node. But as a result ...
arachnoden's user avatar
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There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
Dávid Csákvári's user avatar
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1 answer
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I'm trying to achieve lighting like this. And currently have this I'm looking for some pointers on how to bring it a little closer to the reference. The ref feels more defined. Feels like there's a ...
Michael's user avatar
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1 vote
1 answer
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I want to recreate this stylized 3D globe in Blender: The part I understand: The continents are low-poly and appear to be carved or extruded into the surface. The part I don’t understand: 1-How are ...
SIK's user avatar
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A little background that's not super important: I have a python program I wrote months ago I use to do very large renders in blender. It does a few things by parsing the console output of blender. One ...
kodiakcreativity's user avatar
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1 answer
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I can't work in the 3D Viewport while a render is in process. Is it normal, or is there a setting to adjust? Is it a bug? My current workaround is to launch another Blender process. Configuration: ...
NetCob's user avatar
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In the latest Blender 5.0 update video while demoing the closer node in the shader graph. A node group was shown onscreen that could scatter textures on top of one another while still respecting the ...
West's user avatar
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I'd like to do an animation with a bunch of balls and I would really love to add a trail effect to them, so that they leave a trail behind them while moving. The balls are simple objects with an ...
Spy Spypy's user avatar
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I think this started occuring after installing one of the newer Nvidia Driver updates. I have already rolled back. I have prior example renders of the same project and they just seem a bit smoother ...
Martin Marino's user avatar
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1 answer
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I'm creating an interior scene and have just added depth of field to the camera. I've used this several times in Blender with no issues, but now I'm finding that I have to use an insanely low F-Stop ...
Ratthew's user avatar
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2 votes
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I want to produce a time-lapse animation of an interior scene, showing what it looks like over the course of 12-18 hours as the sun moves, lights are turned on/off, etc. One issue I have, however, is ...
Matthew's user avatar
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