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Questions tagged [raytracing]

Questions specific to raytracing (as opposed to scanline rendering), the 3D graphics technique of intersecting rays from the camera with objects in the scene.

1 vote
1 answer
118 views

In these lecture notes: http://www.cs.utoronto.ca/~strider/docs/D18_DistributionRayTracing.pdf on page number 140 (as labelled on the PDF), it says that if we perform explicit light sampling, the ...
David Yue's user avatar
  • 113
0 votes
0 answers
247 views

I work on medical imaging and would like to use Vulkan ray-tracing to perform the following: I currently have a volume of voxels (around 500 each dimension) and I want to trace rays from the camera ...
DDDDDDDD's user avatar
3 votes
1 answer
159 views

I am writing a pathtracer, and I want to somehow incorporate importance sampling of the environment map. The obvious way to do this seems to use MIS to either importance sample from my material bsdf ...
Thomas Conrad's user avatar
2 votes
0 answers
58 views

Recent approximate techniques for energy conservation of conductors / dielectrics rely on the precomputation of the directional albedo for the conductor / dielectric BSDF. [Conty & Kulla 2017], [...
Tom Clabault's user avatar
3 votes
0 answers
98 views

I have a CPU-ray tracer and have been struggling to deal with artifacts along facet edges near the terminator (I believe this is a fairly common issue). These were the artifacts I was getting ...
Chris Gnam's user avatar
2 votes
0 answers
102 views

Hey guys i was trying to render this scene with shadows. The spheres do not have any acne...but the floor and the walls seem to still have the shadow acne problem... This is the code i have for ...
Nemizis's user avatar
  • 21
2 votes
1 answer
162 views

This is a more theoretical question. I've been following a ray tracing tutorial and I'm a little confused about how some of the properties of these surfaces are rendered. There's a basic diffuse ...
Vasting's user avatar
  • 123
1 vote
1 answer
76 views

I've been attempting to implement an adaptive ray-offset to prevent self intersection when computing bounce rays. This article outlines such an algorithm (specifically in section 6.2.2.4 on page 8). ...
Chris Gnam's user avatar
1 vote
1 answer
105 views

This may be a dumb question because I'm a complete novice to graphics programming. I was on the website of Github Copilot today and I noticed that there's a floating head that follows your mouse ...
Amar Srivastava's user avatar
1 vote
1 answer
315 views

I am currently implementing a ray tracer, which supports reflection and refraction. I have the following types of rays: camera rays shadow rays reflection rays refraction rays I have the following ...
Kotaka Danski's user avatar
0 votes
2 answers
167 views

I'm just getting started with ray tracing with DXR and I'm building some simple lighting with it. I've run into a slight issue; namely, that my game is set in space. Therefore the vast majority of all ...
Puppy's user avatar
  • 167
1 vote
0 answers
94 views

In PBRT 4ed https://www.pbr-book.org/4ed/Volume_Scattering/Transmittance#eq:volume-attenuation-differential How is this transmittance equation transformed from 11.9 to 11.10? \begin{equation} \int_0^d ...
Sopiro's user avatar
  • 11
3 votes
1 answer
343 views

When doing next event estimation, you trace a shadow ray to a light source to test visibility. What if there's a glass/transmissive object in the way? The light will be occluded and we won't get any ...
Tom Clabault's user avatar
1 vote
1 answer
223 views

I'm trying to implement multiple importance sampling for direct lighting estimation but I'm having a hard time understanding why adding the number of triangles to the PDF of my light sample yields ...
Tom Clabault's user avatar
2 votes
1 answer
446 views

I am writing a software path tracer from scratch in CUDA (for learning purposes, without resorting to any higher-level graphics API like OptiX), and it is well-known that path tracing can have ...
Enigmatisms's user avatar
  • 1,462

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